2018-02-27 |
Examples: SDL: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
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omar
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on 27 Feb 2018
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Examples: GLFW + OpenGL3: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
omar
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on 27 Feb 2018
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Examples: DX11 + Win32: Initial attempt at implementing the viewport/platform api. (WIP/test API) (#1542)
omar
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on 27 Feb 2018
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Examples: Misc tweaks/fixes.
omar
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on 27 Feb 2018
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2018-02-26 |
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2018-02-23 |
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
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on 23 Feb 2018
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Examples: DirectX12: Merged to new example format, imgui_impl_dx12.cpp contains the DX12 stuff, couple with imgui_impl_win32.cpp
omar
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on 23 Feb 2018
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Merge branch 'master' into examples_refactor
omar
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on 23 Feb 2018
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2018-02-22 |
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
omar
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on 22 Feb 2018
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Update README.txt
omar
authored
on 22 Feb 2018
GitHub
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on 22 Feb 2018
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Examples: DirectX12: Fixed shutdown issue. (#301)
omar
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on 22 Feb 2018
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Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
omar
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on 22 Feb 2018
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Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
omar
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on 22 Feb 2018
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Merge branch 'jdm3_master'
omar
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on 22 Feb 2018
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Examples: DirectX10, DirectX11: Simplified main example code.
omar
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on 22 Feb 2018
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2018-02-21 |
Simplified .gitignore list
omar
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on 21 Feb 2018
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Simplified .gitignore list
omar
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on 21 Feb 2018
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Examples: Titles/comments in headers
omar
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on 21 Feb 2018
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Merge branch 'master' into examples_refactor
omar
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on 21 Feb 2018
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Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar
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on 21 Feb 2018
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Examples: Using SDL2_DIR instead of SDL_DIR (more standard).
omar
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on 21 Feb 2018
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Examples: Added SDL+Vulkan example, the abstraction worked here :) (ref #1367)
omar
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on 21 Feb 2018
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Examples: Vulkan: Formatting and tweaks (to match SDL's main).
omar
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on 21 Feb 2018
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2018-02-20 |
Merge branch 'master' into examples_refactor
omar
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on 20 Feb 2018
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Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
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on 20 Feb 2018
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
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on 20 Feb 2018
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Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
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on 20 Feb 2018
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Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar
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on 20 Feb 2018
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Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
committed
on 20 Feb 2018
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