History for imgui / imgui.cpp
2018-04-06
@omar
Comments about io.WantCapture flags + todo entries.
omar committed on 6 Apr 2018
@omar
NewFrame: Extract some code into a NewFrameUpdateMouseInputs function. Moved settings saving higher up in the function so it is next to its peers.
omar committed on 6 Apr 2018
@omar
IO: Added ImGuiConfigFlags_NoMouse to force clear/disable mouse inputs in NewFrame().
omar committed on 6 Apr 2018
@omar
Columns: Fixed calling Columns() again with the same number of columns. (#125)
omar committed on 6 Apr 2018
2018-04-04
@omar
Hide new windows for one frame until they calculate their size. Also fixes SetNextWindowPos() given a non-zero pivot. (#1694)
omar committed on 4 Apr 2018
@omar
Internal: using more consistent comparaison with HiddenFrames to not imply it could be -1. Tweaked comments.
omar committed on 4 Apr 2018
@omar
Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694)
omar committed on 4 Apr 2018
@omar
Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff.
omar committed on 4 Apr 2018
2018-04-03
@omar
Removed need for -Wnocast-qual on modern Clang/Xcode as a token of good behavior. Unfortunately the old stb_ decompress code is a little const clunky. + warning fix in stb_textedit which is already in master afaik.
omar committed on 3 Apr 2018
@omar
BeginChild: named child don't include the full id inside their name (#1698)
omar committed on 3 Apr 2018
@omar
Fixed Clang zealous cast-call warning (on par with GCC) which decided to warn against explicit C-style casts now.
omar committed on 3 Apr 2018
@omar
Comments
omar committed on 3 Apr 2018
@omar
Comments, FAQ
omar committed on 3 Apr 2018
2018-03-25
@omar
Comments (#1695)
omar committed on 25 Mar 2018
2018-03-22
@omar
Internals: Removed ImGuiDataType_Float2.
omar committed on 22 Mar 2018
@omar
Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
omar committed on 22 Mar 2018
@omar
InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
omar committed on 22 Mar 2018
@omar
Nav: Fixed a crash with IMGUI_DEBUG_NAV_SCORING enabled + added info to Metrics.
omar committed on 22 Mar 2018
2018-03-20
@omar
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar committed on 20 Mar 2018
@omar
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar committed on 20 Mar 2018
@omar
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar committed on 20 Mar 2018
2018-03-19
@omar
Fixed enum typo.
omar committed on 19 Mar 2018
@omar
Nav: InputText: Allow editing text input fields with NavActivate (space). Not sure about that, on one hand it feels more consistent but you can't finish the editing with space to double space (activate + input space) could feel inconsistent. (#787)
omar committed on 19 Mar 2018
@omar
Nav: Track nav input source more generally (gamepad vs keyboard) (#787) + update todos and demo tweaks
omar committed on 19 Mar 2018
2018-03-12
@omar
Style: CloseButton() now display a proper cross. Using Button colors for background. Removed ImGuiCol_CloseButton, ImGuiCol_CloseButtonActive, ImGuiCol_CloseButtonHovered as the closing cross uses regular button colors now. (#707)
omar committed on 12 Mar 2018
@omar
Internals: Columns renaming fields
omar committed on 12 Mar 2018
2018-03-09
@omar
Updated Changelog following merge of #1619 + fixed entry added to wrong version Changelog in 1ef1acb
omar committed on 9 Mar 2018
2018-03-08
@omar
Merge branch 'master' into font_offset
omar committed on 8 Mar 2018
@omar
Comments, Changelog
omar committed on 8 Mar 2018
2018-03-05
@omar
Render: Removed the code that disable render if style.Alpha is 0.0f, it is both incorrect (as style Alpha can be modified mid-frame), not really necessary (just tested that full Alpha = 0 will lead to empty draw lists!) and misleading (bulk of the work was already done).
omar committed on 5 Mar 2018