History for imgui / imgui_internal.h
2016-09-25
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 25 Sep 2016
@ocornut
Merge remote-tracking branch 'origin' into 2016-02-colorpicker
ocornut committed on 25 Sep 2016
@ocornut
Style: Added ButtonTextAlign, ImGuiStyleVar_ButtonTextAlign (#842)
ocornut committed on 25 Sep 2016
@ocornut
Refactor text alignment options to use ImVec2, removed ImGuiAlign (#842, #222)
ocornut committed on 25 Sep 2016
@ocornut
Internal RenderTextClipped() merged optional/rate clip_min* clip_max* into clip_rect*
ocornut committed on 25 Sep 2016
@ocornut
Refactor PushStyleVar/PopStyleVar so it is constant time + can receive integers (yet unused) (#842)
ocornut committed on 25 Sep 2016
2016-09-13
@ocornut
Fixed EndGroup() not restoring offset properly. breaking SameLine() offset (caused by 954c890) (#829)
ocornut committed on 13 Sep 2016
2016-08-21
@ocornut
ImRect: Added Translate() helper, removed redundant and misleading Reduce()
ocornut committed on 21 Aug 2016
@ocornut
Nav: Fixed entering child with PadActivate not setting ActiveIdSource to Nav (#323)
ocornut committed on 21 Aug 2016
2016-08-20
@ocornut
Nav: Tidying up. Comments. (#323)
ocornut committed on 20 Aug 2016
2016-08-15
@ocornut
Nav: Exposed RenderNavHighlight() in imgui_internal.h to increase discoverability and reordered arguments to be more consistent (#323)
ocornut committed on 15 Aug 2016
2016-08-11
@ocornut
Merge remote-tracking branch 'origin' into 2016-02-colorpicker
ocornut committed on 11 Aug 2016
2016-08-07
@ocornut
Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323)
ocornut committed on 7 Aug 2016
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 7 Aug 2016
2016-08-06
@ocornut
Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759)
ocornut committed on 6 Aug 2016
2016-08-03
@ocornut
Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323)
ocornut committed on 3 Aug 2016
2016-07-31
@ocornut
Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323)
ocornut committed on 31 Jul 2016
@ocornut
Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
ocornut committed on 31 Jul 2016
@ocornut
Tidying up, removed two unnecessary window flags from being exposed in imgui.h
ocornut committed on 31 Jul 2016
@ocornut
Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323)
ocornut committed on 31 Jul 2016
2016-07-30
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 30 Jul 2016
@ocornut
SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630)
ocornut committed on 30 Jul 2016
@ocornut
Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323)
ocornut committed on 30 Jul 2016
@ocornut
Clarifying that MovedWindow* apply to mouse moving only
ocornut committed on 30 Jul 2016
@ocornut
ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior.
ocornut committed on 30 Jul 2016
@ocornut
Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323)
ocornut committed on 30 Jul 2016
@ocornut
Tidying up default clipboard handler for non Windows-OS
ocornut committed on 30 Jul 2016