History for imgui / examples
2018-02-23
@omar
Examples: Fix d749d49 missing the deletion code. (#1217)
omar committed on 23 Feb 2018
@omar
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar committed on 23 Feb 2018
2018-02-22
@omar
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
omar committed on 22 Feb 2018
@omar
Update README.txt
omar authored on 22 Feb 2018 GitHub committed on 22 Feb 2018
@omar
Examples: DirectX12: Fixed shutdown issue. (#301)
omar committed on 22 Feb 2018
@omar
Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
omar committed on 22 Feb 2018
@omar
Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
omar committed on 22 Feb 2018
@omar
Merge branch 'jdm3_master'
omar committed on 22 Feb 2018
@omar
Examples: DirectX10, DirectX11: Simplified main example code.
omar committed on 22 Feb 2018
2018-02-21
@omar
Simplified .gitignore list
omar committed on 21 Feb 2018
@omar
Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar committed on 21 Feb 2018
2018-02-20
@omar
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar committed on 20 Feb 2018
@omar
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar committed on 20 Feb 2018
@omar
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar committed on 20 Feb 2018
@omar
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar committed on 20 Feb 2018
@omar
Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar committed on 20 Feb 2018
2018-02-16
@omar
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
omar committed on 16 Feb 2018
@omar
Examples: Renamed .sln file.
omar committed on 16 Feb 2018
@omar
Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
omar committed on 16 Feb 2018
@omar
Examples: Vulkan: Added .vcproj files.
omar committed on 16 Feb 2018
@omar
Examples: SDL: Fixed minor warning.
omar committed on 16 Feb 2018
@omar
Examples: SDL: Added .vcproj files.
omar committed on 16 Feb 2018
@omar
Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar committed on 16 Feb 2018
@omar
Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar committed on 16 Feb 2018
@Oliver Faircliff
Use SDL system cursors in SDL examples. (#1626) ...
Oliver Faircliff authored on 16 Feb 2018 omar committed on 16 Feb 2018
@omar
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ...
omar committed on 16 Feb 2018
@omar
Examples: Added Changelog to make updates easier.
omar committed on 16 Feb 2018
2018-02-15
@omar
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
omar committed on 15 Feb 2018
2018-02-10
@omar
Added IsAnyMouseDown() helper. ...
omar committed on 10 Feb 2018
2018-02-06
@omar
Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
omar committed on 6 Feb 2018