2018-02-23 |
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Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar
committed
on 23 Feb 2018
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2018-02-22 |
Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
omar
committed
on 22 Feb 2018
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Update README.txt
omar
authored
on 22 Feb 2018
GitHub
committed
on 22 Feb 2018
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Examples: DirectX12: Fixed shutdown issue. (#301)
omar
committed
on 22 Feb 2018
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Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
omar
committed
on 22 Feb 2018
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Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
omar
committed
on 22 Feb 2018
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Merge branch 'jdm3_master'
omar
committed
on 22 Feb 2018
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Examples: DirectX10, DirectX11: Simplified main example code.
omar
committed
on 22 Feb 2018
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2018-02-21 |
Simplified .gitignore list
omar
committed
on 21 Feb 2018
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Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
omar
committed
on 21 Feb 2018
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2018-02-20 |
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar
committed
on 20 Feb 2018
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Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar
committed
on 20 Feb 2018
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Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
committed
on 20 Feb 2018
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Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar
committed
on 20 Feb 2018
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Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar
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on 20 Feb 2018
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2018-02-16 |
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
omar
committed
on 16 Feb 2018
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Examples: Renamed .sln file.
omar
committed
on 16 Feb 2018
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Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
omar
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on 16 Feb 2018
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Examples: Vulkan: Added .vcproj files.
omar
committed
on 16 Feb 2018
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Examples: SDL: Fixed minor warning.
omar
committed
on 16 Feb 2018
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Examples: SDL: Added .vcproj files.
omar
committed
on 16 Feb 2018
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Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
omar
committed
on 16 Feb 2018
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Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
omar
committed
on 16 Feb 2018
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Use SDL system cursors in SDL examples. (#1626)
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Oliver Faircliff
authored
on 16 Feb 2018
omar
committed
on 16 Feb 2018
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Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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omar
committed
on 16 Feb 2018
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Examples: Added Changelog to make updates easier.
omar
committed
on 16 Feb 2018
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2018-02-15 |
Examples: SDL: Added Changelog at the top of the imgui_impl files. (#1618)
omar
committed
on 15 Feb 2018
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2018-02-10 |
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2018-02-06 |
Examples: Vulkan: Fix (something changed in GLFW not including vulkan.h, was unwillingly relying on that)
omar
committed
on 6 Feb 2018
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