History for imgui / examples / opengl3_example
2018-01-29
@omar
Merge branch 'master' into navigation
omar committed on 29 Jan 2018
@omar
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar committed on 29 Jan 2018
2018-01-28
@omar
Examples: Makefile leave CXX alone, instead leave commented out options. (nb: codeship doesn't seem have clang++)
omar committed on 28 Jan 2018
@Omar Cornut
Examples: Use Clang in old Makefile.
Omar Cornut committed on 28 Jan 2018
@omar
Examples: Synced Makefile comments. Added build/ folder into git ignore list/
omar committed on 28 Jan 2018
2018-01-25
@omar
Nav: Examples: Glfw+GL3: Added basic gamepad mapping code when io.NavFlags & ImGuiNavFlags_EnableGamepad is set. (will iterate/tweak before spreading to other examples). (#787)
omar committed on 25 Jan 2018
@omar
Nav: Examples: DirectX11, Glfw+GL3: Basic code to map keyboard inputs when io.NavFlags & ImGuiNavFlags_EnableKeyboard is set. (will iterate/tweak before spreading to other examples). (#787)
omar committed on 25 Jan 2018
2018-01-24
@omar
Added imgui.natvis helper for visual studio users. Added to examples projects.
omar committed on 24 Jan 2018
2018-01-20
@omar
Examples: Simplified mouse wheel handling. (#1463)
omar committed on 20 Jan 2018
@omar
Horizontal mouse wheel: renamed io.MouseHorizWheel to io.MouseWheelH. Reorganized the code in NewFrame(). Examples: Updated GLFW+GL and SDL+GL accordingly. (#1463)
omar committed on 20 Jan 2018
@omar
Merge branch 'tseeker/20171127-feature-horiz-wheel' of https://github.com/tseeker/imgui into tseeker-tseeker/20171127-feature-horiz-wheel ...
omar committed on 20 Jan 2018
2018-01-08
@omar
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar committed on 8 Jan 2018
2018-01-07
@omar
Examples: OpenGL3+GLFW: Using 3.2 context + GLSL version 150 (#1466)
omar committed on 7 Jan 2018
2018-01-05
@omar
Examples: Using IM_OFFSETOF macro. + Comments
omar committed on 5 Jan 2018
2018-01-04
@omar
Examples: Visual Studio projects: Disabled extraneous function-level check in Release build.
omar committed on 4 Jan 2018
2017-12-29
@omar
Examples: Comments about invalid mouse pos.
omar committed on 29 Dec 2017
2017-12-24
@omar
Examples: Comments, synched some minor drift between examples + stronger suggestion to use StyleColorsDark().
omar committed on 24 Dec 2017
@omar
Renamed the emblematic ShowTestWindow() function to ShowDemoWindow(). Kept redirection function (will obsolete).
omar committed on 24 Dec 2017
2017-11-27
@Emmanuel Benoît
Horizontal mouse wheel support ...
Emmanuel Benoît committed on 27 Nov 2017
2017-11-01
@omar
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar committed on 1 Nov 2017
2017-10-28
@omar
Examples: Comments to guide people unfamiliar with the librairies used.
omar committed on 28 Oct 2017
@omar
Examples: Added more comments near the fonts loading section, to catch common questions and errors (e.g. #1397, #1366, #1341, #1222, #1193, #1115, #951, etc.)
omar committed on 28 Oct 2017
2017-10-23
@omar
Examples: GLFW+GL2/GL3: Minor tweaks, comments.
omar committed on 23 Oct 2017
2017-10-04
@omar
Examples: Adding Roboto to the commented-out font list, and removing the unnecessary ProggyClean from there.
omar committed on 4 Oct 2017
2017-09-27
@omar
Examples: Avoid using ImColor() to not tempt newcomers into looking at it
omar committed on 27 Sep 2017
2017-09-18
@ocornut
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323) ...
ocornut authored on 30 Jul 2016 omar committed on 18 Sep 2017
2017-09-01
@omar
Examples: Main: Removed call to SetNextWindowSize()
omar committed on 1 Sep 2017
@omar
Examples: GL3: Comments, tweaks (#1145)
omar committed on 1 Sep 2017
@omar
Merge branch 'master' of https://github.com/nlguillemot/imgui into nlguillemot-master
omar committed on 1 Sep 2017
@unknown
Backup polygon mode, draw with filled polygons, restore state, for clients running opengl with glPolygonMode. closes #798
unknown committed on 1 Sep 2017