2018-08-22 |
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Added optional misc/stl/imgui_stl.h wrapper to use with STL types (e.g. InputText with std::string). (#2035, #2006, #1443, #1008)
omar
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on 22 Aug 2018
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InputText: callback InsertChars() support resize callbacks correctly (followup to 24ff259) + fixed demo to use those functions. (#2006, #1443, #1008).
omar
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on 22 Aug 2018
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InputText: Fixed a few pathological crash cases on single-line InputText widget with multiple millions characters worth of contents. Because the current text drawing function reserve for a worst-case amount of vertices and how we handle horizontal clipping, we currently just avoid displaying those single-line widgets when they are over a threshold of 2 millions characters, until a better solution is found.
omar
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on 22 Aug 2018
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InputText: Fixed not tracking the cursor horizontally When modifying the text buffer through a callback.
omar
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on 22 Aug 2018
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ImDrawList: Large text passed to AddText() are being scanned for their end in order to avoid pre-reserving too many vertices.
omar
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on 22 Aug 2018
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ImDrawList: Fixed clipping of leading lines above the clipping rectangle from counting in the worst case vertices reservation. (fix code added in #200!)
omar
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on 22 Aug 2018
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InputText: Renamed ImGuiTextEditCallback to ImGuiInputTextCallback, ImGuiTextEditCallbackData to ImGuiInputTextCallbackData for consistency. Kept redirection types (will obsolete).
omar
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on 22 Aug 2018
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2018-08-21 |
InputText: Added support for buffer size/capacity changes via the ImGuiInputTextFlags_CallbackResize flag. (#2006, #1443, #1008).
omar
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on 21 Aug 2018
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InputText: Fixed minor off-by-one issue when submitting a buffer size smaller than the initial zero-terminated buffer contents.
omar
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on 21 Aug 2018
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InputText: (Breaking change) removed ImGuiTextEditCallbackData::ReadOnly since it is a duplication of (ImGuiTextEditCallbackData::Flags & ImGuiInputTextFlags_ReadOnly) (#211)
omar
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on 21 Aug 2018
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Added IMGUI_VERSION_NUM for easy compile-time testing. (#2025)
omar
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on 21 Aug 2018
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2018-08-17 |
Merge branch 'master' into viewport
omar
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on 17 Aug 2018
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2018-08-16 |
Fixed assertion when transitioning from an active ID to another within a group, affecting ColorPicker (broken in 1.62). Made ActiveIdIsAlive track the actual ID to avoid incorrect polling in BeginGroup/EndGroup when the ID changes within the group. (#2023, #820, #956, #1875).
omar
committed
on 16 Aug 2018
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2018-08-15 |
Metrics: Added io.MetricsActiveAllocations, moving away from the cross-context global counters than we previously used. (#1565, #1599, #586)
omar
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on 15 Aug 2018
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2018-08-14 |
Selectable: Added ImGuiSelectableFlags_Disabled flag in the public API. (#211)
omar
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on 14 Aug 2018
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2018-08-13 |
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2018-08-08 |
Nav: Made CTRL+TAB skip menus + skip the current navigation window if is has the ImGuiWindow_NoNavFocus set. (#787)
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omar
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on 8 Aug 2018
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2018-08-03 |
Metrics: Changed io.MetricsActiveWindows to reflect the number of active windows (!= from visible windows), which is useful for lazy/idle render mechanisms as new windows are typically not visible for one frame.
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omar
committed
on 3 Aug 2018
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Examples: OpenGL2: Disabling/restoring GL_LIGHTING and GL_COLOR_MATERIAL to increase compatibility with legacy OpenGL applications. (#1996)
omar
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on 3 Aug 2018
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2018-08-01 |
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Changelog for #1989
omar
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on 1 Aug 2018
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Comments
omar
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on 1 Aug 2018
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Renamed io.OptResizeWindowsFromEdges to ConfigResizeWindowsFromEdges, io.OptCursorBlink to io.ConfigCursorBlink, io.OptMacOSXBehaviors to ConfigMacOSXBehaviors for consistency. (#1427, #1495, #822, #473, #650)
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omar
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on 1 Aug 2018
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2018-07-31 |
Fixed PushID() from keeping alive the new ID Stack top value (if a previously active widget shared the ID it would be erroneously kept alive) (drag and drop demo could soft-lock the UI until pressing Escape!)
omar
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on 31 Jul 2018
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Drag and Drop: Added ImGuiDragDropFlags_SourceAutoExpirePayload flag to force payload to expire if the source stops being submitted. (#1725, #143).
omar
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on 31 Jul 2018
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Drag and Drop: Payload stays available and under the mouse if the source stops being submitted, however the tooltip is replaced by "..." + moved FrameScopeActive = false at the bottom of EndFrame() for safety. (#1725)
omar
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on 31 Jul 2018
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2018-07-30 |
Made assertion more clear when trying to call Begin() outside of the NewFrame()..EndFrame() scope. (#1987)
omar
committed
on 30 Jul 2018
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Examples: OpenGL3: Tweaks, added changelog. (#1941)
omar
committed
on 30 Jul 2018
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