2018-01-29 |
Nav: Refactor NavMoveResult** flags into ImGuiNavMoveResult structure as we are going to want two instances of it. (#787) (+1 squashed commits)
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omar
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on 29 Jan 2018
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Internals: Nav: Renamed ImGuiNavForward enum (#787)
omar
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on 29 Jan 2018
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Nav: Comments, added enum to clarify NavForward code. (#787)
omar
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on 29 Jan 2018
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Nav: Mouse hovering selectable / menu items only activate them if they are on the active NavLayer. (#787)
omar
committed
on 29 Jan 2018
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Nav: Debug overlay uses default font. (#787)
omar
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on 29 Jan 2018
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2018-01-26 |
Merge branch 'master' into navigation
omar
committed
on 26 Jan 2018
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Scrollbar: Fix for ScrollbarY enable check after ScrollbarX has been enabled. (#1574) Looks like a bug introduced in
c36e586 .
omar
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on 26 Jan 2018
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2018-01-25 |
Nav: Drag, Slider: When already past a limit and pushing in the direction of the limit, we don't clamp values again. (#787)
omar
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on 25 Jan 2018
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Nav: Cleaning up + using ImGuiInputSource source enum instead of a silly bool. (#787)
omar
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on 25 Jan 2018
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Nav: Added keyboard moving and resizing via the CTRL-TAB windowing mode. (#787)
omar
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on 25 Jan 2018
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Fixed potential warning (forward declaration and definition didn't match signature. forward declaration only here for consistency)
omar
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on 25 Jan 2018
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Nav: Keyboard: Added CTRL+TAB (and CTRL+Shift+TAB) style window selection. (#787)
omar
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on 25 Jan 2018
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Nav: Style: Improved display of windowing highlight (for focus selection via PadMenu or Ctrl+TAB). (#787, #707)
omar
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on 25 Jan 2018
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Nav: Fixed renaming of
c09016b that were incorrect. ImGuiNavInput_PadLeft -> PadDpadLeft, _PadScrollLeft -> PadLStickLeft. (#787)
omar
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on 25 Jan 2018
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Fix SetNextWindowContentSize() with 0.0f on Y axis (or SetNextWindowContentWidth()) overwriting the contents size. Broken in
eab6333 . (#1363)
omar
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on 25 Jan 2018
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2018-01-24 |
Nav: Comments. (#787)
omar
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on 24 Jan 2018
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Nav: Mouse clicking on a window (to select/move) disables hides nav highlight. (#787) + comments
omar
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on 24 Jan 2018
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Nav: FocusWindow() doesn't reset NavRectRel (which was flickering e.g. when returning to a parent menu). This was added in the initial nav branch commit and I don't see a reason for it. (#787)
omar
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on 24 Jan 2018
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Merge branch 'master' into context
omar
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on 24 Jan 2018
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Nav: Added io.NavFlags to hold various options. Added ImGuiNavFlags_EnableGamepad and ImGuiNavFlags_EnableKeyboard for bindings to use (#787)
omar
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on 24 Jan 2018
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Nav: Internals: Moved some enums and functions to internals, renamed ImGuiNavReadMode to ImGuiInputReadMode as well. (#787)
omar
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on 24 Jan 2018
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Nav: Menus: Fix for using Left direction inside a menu with widgets layed out horizontally. Left to close is now handled as a fallback inside EndMenu(). (#787)
omar
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on 24 Jan 2018
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Nav: Renamed ImGuiNavInput_PadLeft / etc. to ImGuiNavInput_PadLStickLeft. Renamed ImGuiNavInput_PadScrollLeft to ImGuiNavInput_PadRStickLeft, aka removing trying-too-hard semantic from the enums. (#787)
omar
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on 24 Jan 2018
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Nav: Added ImGuiNavInput_KeyLeft/Right/Up/Down set so we can differenciate gamepad/keyboard inputs. (#787)
omar
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on 24 Jan 2018
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Merge branch 'master' into navigation
ocornut
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on 24 Jan 2018
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Fixed old Begin() calling SetNextWindowBgAlpha() with negative values. (#1567, #1568)
omar
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on 24 Jan 2018
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Nav: Tweak/fixed popup positioning when using nav without the io.NavMovesMouse flag (it was always assuming a mouse cursor and allocating space for it) (#787)
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omar
committed
on 24 Jan 2018
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Nav: Update hovered logic, so IsItemHovered and ButtonBehavior are more consistent with each other. The known case this fixes is nav focusing on a color button, tooltip appears, mouse move: previously tooltip would stay up. (#787)
omar
committed
on 24 Jan 2018
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