History for imgui / examples / sdl_opengl3_example / imgui_impl_sdl_gl3.h
2018-02-16
@omar
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ...
omar committed on 16 Feb 2018
2018-02-06
@omar
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar committed on 6 Feb 2018
2018-02-05
@omar
Examples: SDL+GL3: Added Navigation keyboard mapping. (#787)
omar committed on 5 Feb 2018
@omar
Examples: Organized header files to make available features more visible.
omar committed on 5 Feb 2018
2017-10-28
@omar
Examples: Comments to guide people unfamiliar with the librairies used.
omar committed on 28 Oct 2017
2016-03-25
@ocornut
Examples: SDL: Made ImGui_ImplSdlGL3_NewFrame() signature match GL2 one
ocornut committed on 25 Mar 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2015-11-29
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
2015-11-16
@ocornut
Examples: SDL+OpenGL3: Various fixes to example to make it matches current GL3 example (#356)
ocornut committed on 16 Nov 2015
@ocornut
Examples: SDL+OpenGL3: Using glew like existing example + renaming (#356)
ocornut committed on 16 Nov 2015