2018-04-10 |
Viewport, Platform: Added a way to register monitor bounds to imgui so they can be used to clamp individual-viewport tooltips/popups so they don't straddle monitors. (#1542)
omar
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on 10 Apr 2018
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Viewports, DPI: Renamed config flags. (#1542)
omar
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on 10 Apr 2018
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Viewport: Popups, Tooltips can individually request no task bar icons to the platform layer. (#1542)
omar
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on 10 Apr 2018
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2018-04-09 |
Viewport: Merge fix conflicting flags.
omar
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on 9 Apr 2018
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Examples, Platform, Viewport: Fixed inconsistent window ownership issues. Added comments. Made Win32/SDL back-ends track ownership.
omar
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on 9 Apr 2018
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Misc: IM_DELETE() helper function added in 1.60 doesn't clear the input _pointer_ reference, more consistent with expectation and allows passing r-value.
omar
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on 9 Apr 2018
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Version 1.61 WIP
omar
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on 9 Apr 2018
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Version 1.60 (missed the string). Will retag.
omar
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on 9 Apr 2018
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2018-04-08 |
Nav: Fixed comment. (#1599)
omar
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on 8 Apr 2018
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2018-04-06 |
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Style: Default style is now StyleColorsDark()! Toward a 1.60 release :) (#707)
omar
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on 6 Apr 2018
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Comments about io.WantCapture flags + todo entries.
omar
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on 6 Apr 2018
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IO: Added ImGuiConfigFlags_NoMouse to force clear/disable mouse inputs in NewFrame().
omar
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on 6 Apr 2018
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Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to
75c3793 two weeks ago. (#787, #1495, #1202) + comments
omar
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on 6 Apr 2018
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2018-04-05 |
Viewport: Comments about honoring ImGuiViewportFlags_NoInputs and MouseHoveredViewport. (#1542)
omar
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on 5 Apr 2018
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Viewport: Renamed RenderPlatformWindows() to RenderPlatformWindowsDefault(), tweaked examples and emphasis optional Viewport code path. (#1542)
omar
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on 5 Apr 2018
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2018-04-04 |
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Added extra comments and assertions to avoid user combining ImGuiCond flags. (#1694)
omar
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on 4 Apr 2018
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Tooltip windows uses PopupBorderSize (#1697) + commented out debug stuff.
omar
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on 4 Apr 2018
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2018-03-22 |
Viewport: Moved OverlayDrawList to be a per-viewport instead of being global + fix overlay clipping glitch during viewport creation frame + support for software mouse cursor stradding over multiple viewport. The overlay draw list move is rather important as draw lists are not shared among viewports anymore and we can do a swap of their data without copying it. (#1542)
omar
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on 22 Mar 2018
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Added InputDouble() function. We use a format string instead of a decimal_precision parameter to also for "%e" and variants. (#1011) May transition the other InputXXX function to use format strings as well.
omar
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on 22 Mar 2018
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InputFloat: Scientific input. InputText: Added ImGuiInputTextFlags_CharsScientific to add 'e' 'E' to list of characters that can be input. (later useful for #1011)
omar
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on 22 Mar 2018
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2018-03-20 |
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IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar
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on 20 Mar 2018
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Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar
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on 20 Mar 2018
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IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar
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on 20 Mar 2018
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ImVector: Fixed insert() helper using the = operator (followup to be consistent with
4186c2c )
omar
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on 20 Mar 2018
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2018-03-19 |
Viewport, Platform: Added void* to render/swap buffer functions. Comments. (#1542, #1042)
omar
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on 19 Mar 2018
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