2019-05-29 |
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Renamed ImGuiBackendFlags_HasVtxOffset to ImGuiBackendFlags_RendererHasVtxOffset to match naming convention already used in viewport/docking branch. (#2591) + Fix OpenGL3 code missing flag.
omar
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on 29 May 2019
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ImDrawList: Added ImDrawCmd::VtxOffset value to support large meshes (64k+ vertices) using 16-bits indices. To enable the feature, the renderer back-end needs to set 'io.BackendFlags |= ImGuiBackendFlags_HasVtxOffset' and honor the ImDrawCmd::VtxOffset field. Otherwise the value will always be zero. This has the advantage of preserving smaller index buffers and allowing to execute on hardware that do not support 32-bits indices.
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omar
committed
on 29 May 2019
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ImDrawList: Store initial flags for the frame in ImDrawListSharedData, reducing code duplication in setting up the flags.
omar
committed
on 29 May 2019
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2019-05-28 |
Fonts: Added some details about using custom colorful icons.
omar
committed
on 28 May 2019
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2019-05-27 |
Docking: Saving local _NoResize flag. (#2583)
omar
committed
on 27 May 2019
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Comments, todo entries, moved ImGuiSelectableFlagsPrivate in higher ranges to match others.
omar
committed
on 27 May 2019
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Docking: Clarified terminology of docking/tablist/collapse button into Window Menu button matching master. Added private ImGuiDockNodeFlags_NoWindowMenuButton, ImGuiDockNodeFlags_NoCloseButton flags. (#2583, #2109)
omar
committed
on 27 May 2019
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2019-05-24 |
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Style: Added style.WindowMenuButtonPosition (left/right, defaults to ImGuiDir_Left) to move the collapsing/docking button to the other side of the title bar.
omar
committed
on 24 May 2019
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2019-05-22 |
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Version tag is 1.71 WIP oops
omar
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on 22 May 2019
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2019-05-21 |
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ImFontGlyphRangesBuilder: Fixed unnecessarily over-sized buffer, which incidentally was also not fully cleared. Fixed edge case overflow when adding character 0xFFFF. (#2568)
omar
committed
on 21 May 2019
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2019-05-13 |
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Fixed InputFloatX, SliderFloatX, DragFloatX functions erroneously reporting IsItemEdited() multiple times when the text input doesn't match the formatted output value (e.g. input "1" shows "1.000"). It wasn't much of a problem because we typically use the return value instead of IsItemEdited() here. (#1875, #2034)
omar
committed
on 13 May 2019
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Renamed SetNextTreeNodeOpen() to SetNextItemOpen(). Refactored SetNextItemXXX stuff to match SetNextWindowXXX code closely.
omar
committed
on 13 May 2019
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2019-05-11 |
IO: changed AddInputCharacter(unsigned short c) signature to AddInputCharacter(unsigned int c).
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omar
committed
on 11 May 2019
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2019-05-10 |
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2019-05-09 |
Internals: Columns: Renamed fields. Comments and tweak. Moved a demo block.
omar
committed
on 9 May 2019
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2019-05-08 |
Viewports: Minor tweaks. (#2471)
omar
committed
on 8 May 2019
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2019-05-07 |
Version 1.71 WIP + fixed minor typo
omar
committed
on 7 May 2019
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2019-05-06 |
Version 1.70
omar
committed
on 6 May 2019
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2019-05-03 |
Window: Fixed SetNextWindowSizeConstraints() with non-rounded positions making windows drift. (#2067, #2530)
omar
committed
on 3 May 2019
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Misc: Made IMGUI_CHECKVERSION() macro also check for matching size of ImDrawIdx.
omar
committed
on 3 May 2019
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Selectable: With ImGuiSelectableFlags_AllowDoubleClick doesn't return true on the mouse button releas efollowing the double-click. Only first mouse release + second mouse down (double-click) returns true. Likewise for internal ButtonBehavior() with both _PressedOnClickRelease | _PressedOnDoubleClick. (#2503)
omar
committed
on 3 May 2019
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2019-05-02 |
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2019-04-30 |
ImDrawCallback_ResetRenderState, Examples: Added support for reset render state callback. (#2037, #1639, #2452)
omar
committed
on 30 Apr 2019
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