History for imgui / examples / opengl3_example
2018-05-14
@omar
Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. (#1806)
omar committed on 14 May 2018
2018-04-25
@omar
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
omar committed on 25 Apr 2018
2018-04-14
@daniel-murray
Fix typos KeyDown => KeysDown
daniel-murray authored on 13 Apr 2018 omar committed on 14 Apr 2018
2018-04-09
@omar
Examples: Added missing calls for ::DestroyWindow, glfwDestroyWindow() + fix old comments.
omar committed on 9 Apr 2018
2018-04-06
@omar
Renamed ImGuiConfigFlags_NoSetMouseCursor to ImGuiConfigFlags_NoMouseCursorChange. Followup to 75c3793 two weeks ago. (#787, #1495, #1202) + comments
omar committed on 6 Apr 2018
2018-03-20
@omar
Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
omar committed on 20 Mar 2018
@omar
IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
omar committed on 20 Mar 2018
@omar
Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
omar committed on 20 Mar 2018
@omar
IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
omar committed on 20 Mar 2018
@omar
Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
omar committed on 20 Mar 2018
2018-03-12
@omar
Examples: Renamed glfw error callback for clarity.
omar committed on 12 Mar 2018
2018-03-06
@omar
Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
omar committed on 6 Mar 2018
2018-03-03
@omar
Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
omar committed on 3 Mar 2018
2018-03-01
@Sam Hocevar
Do not store compiled objects outside the project tree.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Define SOURCES instead of OBJS in Makefiles. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Use make variables $@ and $^ where appropriate.
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
@Sam Hocevar
Ensure `make clean` is idempotent. ...
Sam Hocevar authored on 22 Oct 2016 omar committed on 1 Mar 2018
2018-02-28
@omar
Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
omar committed on 28 Feb 2018
2018-02-23
@omar
Examples: Fix d749d49 missing the deletion code. (#1217)
omar committed on 23 Feb 2018
@omar
Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
omar committed on 23 Feb 2018
2018-02-20
@omar
Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
omar committed on 20 Feb 2018
@omar
Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
omar committed on 20 Feb 2018
@omar
Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
omar committed on 20 Feb 2018
@omar
Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
omar committed on 20 Feb 2018
2018-02-16
@omar
Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
omar committed on 16 Feb 2018
@omar
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599) ...
omar committed on 16 Feb 2018
@omar
Examples: Added Changelog to make updates easier.
omar committed on 16 Feb 2018
2018-02-06
@omar
Merge branch 'context' ...
omar committed on 6 Feb 2018
@omar
Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
omar committed on 6 Feb 2018
@omar
Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
omar committed on 6 Feb 2018