History for imgui / imgui_internal.h
2017-03-16
@omar
Merge branch 'master' into 2016-07-navigation
omar committed on 16 Mar 2017
2017-01-14
@omar
Internal: Renamed ImLoadFileToMemory to ImFileLoadToMemory to be consistent with ImFileOpen + fix mismatching .h name (#917)
omar committed on 14 Jan 2017
2017-01-11
@omar
Merge branch 'master' into 2016-07-navigation
omar committed on 11 Jan 2017
@omar
Added an explicit (internal) ClearActiveID() helper and removed the default NULL window parameter to internal SetActiveID(),
omar committed on 11 Jan 2017
2016-11-27
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 27 Nov 2016
@ocornut
Using _wfopen() under Windows+MSVC because fopen() doesn't support UTF-8 encoding. Wrapped as ImFileOpen(). (#917)
ocornut committed on 27 Nov 2016
2016-11-12
@ocornut
Fixed uninitialized variables (wouldn't have a real effect because they'd be cleared in Begin()).
ocornut committed on 12 Nov 2016
@ocornut
Support for #define-ing GImGui and IMGUI_SET_CURRENT_CONTEXT_FUNC to enable custom thread-based hackery (#586)
ocornut committed on 12 Nov 2016
2016-10-16
@ocornut
Merge branch 'master' into 2016-07-navigation
ocornut committed on 16 Oct 2016
2016-10-09
@ocornut
Added ImGuiCorner enum to clarify some internal code
ocornut committed on 9 Oct 2016
@ocornut
Removed the inconsistent shadow under RenderCollapseTriangle() (~#707)
ocornut committed on 9 Oct 2016
2016-09-25
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 25 Sep 2016
@ocornut
Fix using IsItemActive() after EndGroup() or any widget using groups (#840, #479)
ocornut committed on 25 Sep 2016
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 25 Sep 2016
@ocornut
Style: Added ButtonTextAlign, ImGuiStyleVar_ButtonTextAlign (#842)
ocornut committed on 25 Sep 2016
@ocornut
Refactor text alignment options to use ImVec2, removed ImGuiAlign (#842, #222)
ocornut committed on 25 Sep 2016
@ocornut
Internal RenderTextClipped() merged optional/rate clip_min* clip_max* into clip_rect*
ocornut committed on 25 Sep 2016
@ocornut
Refactor PushStyleVar/PopStyleVar so it is constant time + can receive integers (yet unused) (#842)
ocornut committed on 25 Sep 2016
2016-09-13
@ocornut
Fixed EndGroup() not restoring offset properly. breaking SameLine() offset (caused by 954c890) (#829)
ocornut committed on 13 Sep 2016
2016-08-21
@ocornut
ImRect: Added Translate() helper, removed redundant and misleading Reduce()
ocornut committed on 21 Aug 2016
@ocornut
Nav: Fixed entering child with PadActivate not setting ActiveIdSource to Nav (#323)
ocornut committed on 21 Aug 2016
2016-08-20
@ocornut
Nav: Tidying up. Comments. (#323)
ocornut committed on 20 Aug 2016
2016-08-15
@ocornut
Nav: Exposed RenderNavHighlight() in imgui_internal.h to increase discoverability and reordered arguments to be more consistent (#323)
ocornut committed on 15 Aug 2016
2016-08-07
@ocornut
Refactored rare transient bool stacks into a set of flags, added unexposed ImGuiItemFlags_SelectableDontClosePopup (#323)
ocornut committed on 7 Aug 2016
@ocornut
Merge remote-tracking branch 'origin' into 2016-07-navigation
ocornut committed on 7 Aug 2016
2016-08-06
@ocornut
Moved GetColorU32 out of imgui_internal.h to avoid inlining mess (#759)
ocornut committed on 6 Aug 2016
2016-08-03
@ocornut
Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323)
ocornut committed on 3 Aug 2016
2016-07-31
@ocornut
Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323)
ocornut committed on 31 Jul 2016
@ocornut
Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
ocornut committed on 31 Jul 2016
@ocornut
Tidying up, removed two unnecessary window flags from being exposed in imgui.h
ocornut committed on 31 Jul 2016