2018-02-16 |
Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
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omar
committed
on 16 Feb 2018
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2018-02-10 |
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2018-02-06 |
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Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
omar
committed
on 6 Feb 2018
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2018-02-05 |
Examples: Organized header files to make available features more visible.
omar
committed
on 5 Feb 2018
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2018-01-31 |
Merge branch 'master' into context
omar
committed
on 31 Jan 2018
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2018-01-29 |
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar
committed
on 29 Jan 2018
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2018-01-21 |
Examples: Made the Win32 proc handlers not assert if there is no active context yet, to be more flexible with creation order. (#1565)
omar
committed
on 21 Jan 2018
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Examples: Updated for reorganized context functions. Calling CreateContext(), DestroyContext() in example code. Removed Shutdown() from binding code. (#1565, #586, #992, #1007, #1558)
omar
committed
on 21 Jan 2018
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2018-01-20 |
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
omar
committed
on 20 Jan 2018
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2018-01-08 |
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar
committed
on 8 Jan 2018
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2018-01-05 |
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
omar
committed
on 5 Jan 2018
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CS_DBLCLKS support for Directx9
Nick Dandoulakis
authored
on 5 Jan 2018
GitHub
committed
on 5 Jan 2018
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2017-12-23 |
Examples: DirectX: Using IM_ARRAYSIZE()
omar
committed
on 23 Dec 2017
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2017-11-01 |
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar
committed
on 1 Nov 2017
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2017-10-24 |
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
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omar
committed
on 24 Oct 2017
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2017-10-23 |
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
omar
committed
on 23 Oct 2017
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar
committed
on 23 Oct 2017
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Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
omar
committed
on 23 Oct 2017
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Fixed compilation for #1375 + coding style fixes.
omar
committed
on 23 Oct 2017
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2017-10-17 |
Capture/release window in DX9 implementation
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Gargaj
authored
on 17 Oct 2017
GitHub
committed
on 17 Oct 2017
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2017-09-18 |
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
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ocornut
authored
on 30 Jul 2016
omar
committed
on 18 Sep 2017
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2017-06-02 |
Examples: DirectX9/10/11: Comments
omar
committed
on 2 Jun 2017
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Examples: DirectX9: Clarified texture release code (#1163)
omar
committed
on 2 Jun 2017
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2016-12-19 |
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing (#937)
ocornut
committed
on 19 Dec 2016
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2016-11-12 |
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
ocornut
committed
on 12 Nov 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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2016-05-16 |
Examples: DirectX9: Removing spaces (#663)
ocornut
committed
on 16 May 2016
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2016-05-15 |
Example: DirectX9: Backup and restore all state
Trezanik
committed
on 15 May 2016
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2016-05-03 |
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
ocornut
committed
on 3 May 2016
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