2018-01-29 |
Examples: Using #include "imgui.h" instead of <imgui.h> appear correct-er as per standard? xcode+clang are very nitpicky there.
omar
committed
on 29 Jan 2018
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2018-01-20 |
Examples: Allegro, Apple, DirectX9/10/11, Glfw+Vulkan :Added support for horizontal mouse wheel. (#1463)
omar
committed
on 20 Jan 2018
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2018-01-08 |
Added ImGuiKey_Insert for future use. Setup in all example bindings. (#1541)
omar
committed
on 8 Jan 2018
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2018-01-05 |
Examples: DirectX9/10/11: Comments about CS_DBLCLKS + formatting tweaks. (#1538)
omar
committed
on 5 Jan 2018
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CS_DBLCLKS support for Directx9
Nick Dandoulakis
authored
on 5 Jan 2018
GitHub
committed
on 5 Jan 2018
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2017-12-23 |
Examples: DirectX: Using IM_ARRAYSIZE()
omar
committed
on 23 Dec 2017
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2017-11-01 |
Examples: Added a bunch of comments/referencs related to io.WantCaptureMouse, io.WantCaptureKeyboard (#1262, #1237, #1219, #635, #1058, #1051, #912, #533, #703, #446, #459, #364, #213, #52, and more)
omar
committed
on 1 Nov 2017
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2017-10-24 |
Examples: DirectX9/10/11: Tweak usage of SetCapture/ReleaseCapture. (#1375)
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omar
committed
on 24 Oct 2017
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2017-10-23 |
Examples: DirectX9/10/11: Added WM_SYSKEYDOWN / WM_SYSKEYUP handlers so e.g. VK_MENU can be read.
omar
committed
on 23 Oct 2017
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Examples: DirectX9/10/11: Renamed WndProc handler to use a generic Win32 name + returning 0 to all messages is more correct.
omar
committed
on 23 Oct 2017
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Examples: DirectX9: Using SetCapture/ReleaseCapture to get correct behavior (#1375)
omar
committed
on 23 Oct 2017
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Fixed compilation for #1375 + coding style fixes.
omar
committed
on 23 Oct 2017
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2017-10-17 |
Capture/release window in DX9 implementation
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Gargaj
authored
on 17 Oct 2017
GitHub
committed
on 17 Oct 2017
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2017-09-18 |
Nav/Examples: honoring the io.WantMoveMouse flag in most common examples (#323)
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ocornut
authored
on 30 Jul 2016
omar
committed
on 18 Sep 2017
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2017-06-02 |
Examples: DirectX9/10/11: Comments
omar
committed
on 2 Jun 2017
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Examples: DirectX9: Clarified texture release code (#1163)
omar
committed
on 2 Jun 2017
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2016-12-19 |
Examples: DirectX9: Explicitely setting viewport to match that other examples are doing (#937)
ocornut
committed
on 19 Dec 2016
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2016-11-12 |
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
ocornut
committed
on 12 Nov 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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2016-05-16 |
Examples: DirectX9: Removing spaces (#663)
ocornut
committed
on 16 May 2016
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2016-05-15 |
Example: DirectX9: Backup and restore all state
Trezanik
committed
on 15 May 2016
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2016-05-03 |
Examples: DirectX9: Removed dependency on dx3x9.h so it can be used in a DirectXMath.h only environment (#611)
ocornut
committed
on 3 May 2016
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2016-04-11 |
Examples: DirectX9: save/restore some more device state.
ocornut
committed
on 11 Apr 2016
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2016-04-02 |
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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ocornut
committed
on 2 Apr 2016
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2016-03-26 |
Trim trailing spaces
ocornut
committed
on 26 Mar 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-02-08 |
Examples: DirectX9: Wastefully use a RGBA8 texture for the font texture to make compability more evident with user's textures (#521)
ocornut
committed
on 8 Feb 2016
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2015-11-29 |
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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ocornut
committed
on 29 Nov 2015
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Examples: Header comments.
ocornut
committed
on 29 Nov 2015
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2015-11-08 |
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut
committed
on 8 Nov 2015
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