2016-09-11 |
Fixing minor english typos (#827)
ocornut
committed
on 11 Sep 2016
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2016-09-03 |
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut
committed
on 3 Sep 2016
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2016-05-08 |
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut
committed
on 8 May 2016
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2016-05-07 |
Examples: DirectX10: Apply depth-stencil state like DirectX11 example (#640, #636)
ocornut
committed
on 7 May 2016
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2016-04-03 |
Examples: DirectX10,DirectX11 : Minor renaming
ocornut
committed
on 3 Apr 2016
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Examples: DirectX10: Save/restore state + minor cleanups (#570)
ocornut
committed
on 3 Apr 2016
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2016-04-02 |
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
...
ocornut
committed
on 2 Apr 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-01-11 |
Examples: DirectX10 fixed ImGui_ImplDX10_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut
committed
on 11 Jan 2016
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2015-12-03 |
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut
committed
on 3 Dec 2015
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Examples: DirectX10: Fix warning, disable debug device, add ignore list (#424)
ocornut
committed
on 3 Dec 2015
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Removed d3d11 references
Julian Bosch
committed
on 3 Dec 2015
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Ported d3d11 renderer to d3d10
Julian Bosch
committed
on 3 Dec 2015
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