| 2018-03-20 | 
                Examples: GLFW: Don't alter cursor mode if GLFW_CURSOR input mode is GLFW_CURSOR_DISABLED. (#1202) [@PhilCK]
                
                 
                  
                  omar
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      on 20 Mar 2018
    
  
                  
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                IO: Added ImGuiConfigFlags_NoSetMouseCursors. Added ImGuiBackendFlags_HasMouseCursors, ImGuiBackendFlags_HasSetMousePos. (#787, #1495, #1202)
                
                 
                  
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      on 20 Mar 2018
    
  
                  
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                Added ImGuiBackendFlags for backend to expose its capabilities. Added ImGuiBackendFlags_HasGamepad. (#787, #1542)
                
                 
                  
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      on 20 Mar 2018
    
  
                  
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                IO: Renamed io.WantMoveMouse to io.WantSetMousePos (was added in 1.52, _not_ used by core and only honored by some binding ahead of merging the Nav branch) + internal renaming (#787)
                
                 
                  
                  omar
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      on 20 Mar 2018
    
  
                  
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                Examples: Renamed applications to emphasis on use of GLFW as a platform framework + minor local tweaks
                
                 
                  
                  omar
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      on 20 Mar 2018
    
  
                  
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| 2018-03-12 | 
                Examples: Renamed glfw error callback for clarity.
                
                 
                  
                  omar
                  committed 
  
    
      on 12 Mar 2018
    
  
                  
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| 2018-03-06 | 
                Examples: OpenGL3: Added a way to override the glsl version number through the Init call. (#1667, #1466)
                
                 
                  
                  omar
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      on 6 Mar 2018
    
  
                  
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| 2018-03-03 | 
                Renamed ImGuiStyleVar_Count_ to ImGuiStyleVar_COUNT for consistency with other enums. Added
                
                 
                  
                  omar
                  committed 
  
    
      on 3 Mar 2018
    
  
                  
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| 2018-03-01 | 
                Do not store compiled objects outside the project tree.
                
                 
                  
                    Sam Hocevar
                    authored 
  
    
      on 22 Oct 2016
    
  
                    
                  
                  omar
                  committed 
  
    
      on 1 Mar 2018
    
  
                  
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| 
                Define SOURCES instead of OBJS in Makefiles.
                
                  ...
                
                 
                  
                    Sam Hocevar
                    authored 
  
    
      on 22 Oct 2016
    
  
                    
                  
                  omar
                  committed 
  
    
      on 1 Mar 2018
    
  
                  
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                Use make variables $@ and $^ where appropriate.
                
                 
                  
                    Sam Hocevar
                    authored 
  
    
      on 22 Oct 2016
    
  
                    
                  
                  omar
                  committed 
  
    
      on 1 Mar 2018
    
  
                  
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                Ensure `make clean` is idempotent.
                
                  ...
                
                 
                  
                    Sam Hocevar
                    authored 
  
    
      on 22 Oct 2016
    
  
                    
                  
                  omar
                  committed 
  
    
      on 1 Mar 2018
    
  
                  
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| 2018-02-28 | 
                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
                  omar
                  committed 
  
    
      on 28 Feb 2018
    
  
                  
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| 2018-02-23 |  | 
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                Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
                
                 
                  
                  omar
                  committed 
  
    
      on 23 Feb 2018
    
  
                  
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| 2018-02-20 | 
                Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
                
                 
                  
                  omar
                  committed 
  
    
      on 20 Feb 2018
    
  
                  
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                Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
                
                 
                  
                  omar
                  committed 
  
    
      on 20 Feb 2018
    
  
                  
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                Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
                
                 
                  
                  omar
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      on 20 Feb 2018
    
  
                  
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                Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
                
                 
                  
                  omar
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      on 20 Feb 2018
    
  
                  
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| 2018-02-16 | 
                Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
                
                 
                  
                  omar
                  committed 
  
    
      on 16 Feb 2018
    
  
                  
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                Obsoleted the io.RenderDrawListsFn callback, you can call your graphics engine render function after ImGui::Render(). Use ImGui::GetDrawData() to retrieve the ImDrawData* to display..(#1599)
                
                  ...
                
                 
                  
                  omar
                  committed 
  
    
      on 16 Feb 2018
    
  
                  
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                Examples: Added Changelog to make updates easier.
                
                 
                  
                  omar
                  committed 
  
    
      on 16 Feb 2018
    
  
                  
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| 2018-02-06 |  | 
| 
                Nav: Examples: Added commented out io.NavFlags |= ImGuiNavFlags_EnableKeyboard to all examples. (#787)
                
                 
                  
                  omar
                  committed 
  
    
      on 6 Feb 2018
    
  
                  
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                Nav: Keyboard is now automatically mapped based on io.KeyDown[]. (#787)
                
                 
                  
                  omar
                  committed 
  
    
      on 6 Feb 2018
    
  
                  
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                Added ImGuiKey_Space, mapped in every examples. Will be required for navigation. (#787)
                
                 
                  
                  omar
                  committed 
  
    
      on 6 Feb 2018
    
  
                  
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                Nav: Toward automatically mapping keyboard input. Renamed ImGuiNavInput_PadXXX to ImGuiNavInput_XXX. Renamed ImGuiNavInput_KeyXXX to ImGuiNavInput_KeyXXX_ (internal). (#787)
                
                 
                  
                  omar
                  committed 
  
    
      on 6 Feb 2018
    
  
                  
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| 2018-02-05 | 
                Examples: Organized header files to make available features more visible.
                
                 
                  
                  omar
                  committed 
  
    
      on 5 Feb 2018
    
  
                  
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| 2018-01-31 | 
                Merge branch 'master' into context
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jan 2018
    
  
                  
                 | 
| 
                Merge branch 'master' into navigation
                
                 
                  
                  omar
                  committed 
  
    
      on 31 Jan 2018
    
  
                  
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