2019-04-25 |
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2019-04-23 |
Examples: SDL: Gamepad support minor amend. Fixes ImGuiBackendFlags_HasGamepad not being set. Enable in Emscripten demo. Tweaks. (#2509, #2484).
omar
committed
on 23 Apr 2019
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Added support to use controllers via SDL_GameController. (#2509)
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David Amador
authored
on 22 Apr 2019
omar
committed
on 23 Apr 2019
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2019-04-22 |
Examples: SDL: Removed unused code. (#2484)
omar
committed
on 22 Apr 2019
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2019-04-08 |
Merge branch 'master' into docking
omar
committed
on 8 Apr 2019
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2019-04-07 |
Examples: Vulkan: Fixed warnings. (#2480)
omar
committed
on 7 Apr 2019
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Vulkan: Fix not incrementing semaphore index. (#2472, #2071)
omar
committed
on 7 Apr 2019
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2019-04-05 |
Vulkan: Bits. Using IM_ALLOC/IM_FREE instead of new[] / delete[].
omar
committed
on 5 Apr 2019
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Vulkan: Removed requirement for user to pass their own render buffer storage to ImGui_ImplVulkan_RenderDrawData(), this is managed internally.
omar
committed
on 5 Apr 2019
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Vulkan: Added ImageCount to InitInfo structure (!= MinImageCount) will be needed for viewports. Renamed FramesQueueSize -> ImageCount. (#2472, #2071)
omar
committed
on 5 Apr 2019
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Vulkan, Viewports: Fix for resizing viewport windows crashing. (#2472)
MindSpunk
authored
on 4 Apr 2019
omar
committed
on 5 Apr 2019
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2019-04-04 |
Vulkan: Renaming demo/helper structures. Tidying up examples main.cpp.
omar
committed
on 4 Apr 2019
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Vulkan: Renaming, we want InitInfo to source MinImageCount which is the "source" value (so viewport creation can use this). Made ImGui_ImplVulkan_DestroyFrameRenderBuffers public. (#2071)
omar
committed
on 4 Apr 2019
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Vulkan: Added extra parameter to ImGui_ImplVulkan_RenderDrawData(). User is in charge of owning/storing 1 ImGui_ImplVulkan_FrameRenderBuffers per in-flight rendering frame. Removed ImGui_ImplVulkan_SetFramesQueueSize. (#2461, #2348, #2378, #2097, #2071, #1677)
omar
committed
on 4 Apr 2019
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Vulkan: More renaming. Comments.
omar
committed
on 4 Apr 2019
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Examples: Vulkan: Merged helpers into ImGui_ImplVulkanH_CreateWindowData. Removed ImGui_ImplVulkan_InvalidateFrameDeviceObjects from API. Comments. (#2071)
omar
committed
on 4 Apr 2019
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Examples: Vulkan: Renamed QueuedFramesCount to FramesQueueSize. Moved Framebuffer, Backbuffer to FrameData structure. (#2071)
omar
committed
on 4 Apr 2019
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Examples: Vulkan: Updated Changelog, removed debug code, tweaked code, made GLFW/SDL match each others. Initialize FrameDataForRender fields. Added Assertion. Clearing fields on DestroyFrameData(). (#2071)
omar
committed
on 4 Apr 2019
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Examples: Vulkan: Fixed tabs->space, removed extraneous braces and empty lines. (#2071)
omar
committed
on 4 Apr 2019
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Examples: Vulkan: Added calls to supports runtime changing back buffer count. (#2071)
MindSpunk
authored
on 8 Sep 2018
omar
committed
on 4 Apr 2019
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Merge branch 'master' into docking
omar
committed
on 4 Apr 2019
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2019-04-03 |
Tabs to Spaces, comments.
omar
committed
on 3 Apr 2019
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2019-02-11 |
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Examples: SDL: Using the SDL_WINDOW_ALLOW_HIGHDPI flag. (#2306, #1676) [@rasky]
omar
committed
on 11 Feb 2019
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2019-01-20 |
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Removed trailing spaces (#2038, #2299)
omar
committed
on 20 Jan 2019
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2018-12-20 |
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Merge branch 'master' into viewport + added style tweak block when viewports are enabled
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omar
committed
on 20 Dec 2018
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