History for imgui / imgui_demo.cpp
2016-08-03
@ocornut
Nav: Moving all nav inputs to io.NavInputs[] float array, new enum labelled for gamepad. (#323)
ocornut committed on 3 Aug 2016
@ocornut
Demo: Arrange some inputs panels.
ocornut committed on 3 Aug 2016
2016-08-01
@ocornut
Demo: Tweak handling of "animate" flag in graph demo so it doesn't keep running.
ocornut committed on 1 Aug 2016
2016-07-31
@ocornut
Nav: Not exposing ImGuiWindowFlags_NavFlattened because it requires much more work (#323)
ocornut committed on 31 Jul 2016
@ocornut
Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323)
ocornut committed on 31 Jul 2016
2016-07-30
@ocornut
Demo: console text input keeps focus in a less harsher and more navigation friendly way (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323)
ocornut committed on 30 Jul 2016
@ocornut
Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323)
ocornut committed on 30 Jul 2016
2016-07-19
@ocornut
Gamepad/Keyboard navigation support, initial commit, WIP (#323)
ocornut committed on 19 Jul 2016
2016-07-18
@ocornut
Demo: tweaks.
ocornut committed on 18 Jul 2016
@ocornut
Minor bits.
ocornut committed on 18 Jul 2016
2016-06-25
@ocornut
Minor bits
ocornut committed on 25 Jun 2016
2016-06-07
@ocornut
Demo: extra (somehow duplicate) Selectables+Columns demo
ocornut committed on 7 Jun 2016
2016-06-06
@ocornut
Demo: Added an extra 3-way columns demo
ocornut committed on 6 Jun 2016
2016-05-30
@ocornut
Comments, tweaks
ocornut committed on 30 May 2016
@ocornut
Version 1.50 WIP
ocornut committed on 30 May 2016
2016-05-29
@ocornut
Version 1.49
ocornut committed on 29 May 2016
2016-05-28
@ocornut
Demo: Tree: showing how to align tree node label with current x position (#324, #581)
ocornut committed on 28 May 2016
@ocornut
Added TreeAdvanceToLabelPos() (#581)
ocornut committed on 28 May 2016
@ocornut
TreeNodeEx(): ImGuiTreeNodeFlags_AlwaysOpen->ImGuiTreeNodeFlags_Leaf, + added ImGuiTreeNodeFlags_Bullet (#324, #581)
ocornut committed on 28 May 2016
@ocornut
Demo: fixed multi-selection tree nodes demo to not replace selection when clicking on single-item that's already part of selection (#581)
ocornut committed on 28 May 2016
@ocornut
SetNextWindowSizeConstraint -> SetNextWindowSizeConstraints (#668)
ocornut committed on 28 May 2016
2016-05-21
@ocornut
Speculative 64-bit warning fix (#668)
ocornut committed on 21 May 2016
@ocornut
Added SetNextWindowSizeConstraint() + demo code (#668)
ocornut committed on 21 May 2016
@ocornut
Resizing window doesn't rely on MouseDelta anymore, but rather recompute expected size based absolute mouse coords. (#668) ...
ocornut committed on 21 May 2016
2016-05-16
@ocornut
Added NewLine() (very shy reminder that #97 isn't done)
ocornut committed on 16 May 2016
@ocornut
ImGuiListClipper new version, detect height automatically, fix compatibility with SetScrollPosHere (#662)
ocornut committed on 16 May 2016
@ocornut
Demo: added decorated label to some vertical sliders.
ocornut committed on 16 May 2016
2016-05-15
@ocornut
Demo: Console: Add a "Scroll to bottom" button (#662)
ocornut committed on 15 May 2016
@ocornut
Demo: clarified misleading example (#660)
ocornut committed on 15 May 2016