2018-09-26 |
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2018-09-20 |
Viewport: GLFW: Build fix for pre GLFW 3.2 (#1542)
omar
committed
on 20 Sep 2018
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Examples: Referring to missing gamepad support in back-end that are missing it.
omar
committed
on 20 Sep 2018
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2018-09-14 |
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2018-09-13 |
Examples: Using "dear imgui" terminology in all examples headers/comments + fix minor typo.
omar
committed
on 13 Sep 2018
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2018-08-25 |
Examples: Viewport: Disabling swap intervals / vsync on secondary context to match what the DX11 bindings is doing. (#1542)
omar
committed
on 25 Aug 2018
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2018-08-01 |
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imgui_impl_glfw, imgui_impl_sdl: Workaround for Emscripten which doesn't seem to handle focus related calls. (#1941)
omar
committed
on 1 Aug 2018
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2018-07-17 |
Viewport: Removed the need for the back-end to fill io.MousePosViewport, it seems unnecessary at this point. (#1542)
omar
committed
on 17 Jul 2018
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2018-07-09 |
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2018-07-08 |
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2018-07-04 |
Examples: Comments, bits of documentation
omar
committed
on 4 Jul 2018
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2018-07-02 |
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2018-06-30 |
Examples: Comments to clarify how the keyboard data is indexed.
omar
committed
on 30 Jun 2018
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2018-06-29 |
Fixed software Hand cursor from not actually working. Fixed demo from crashing. Fixed typo and extraneous trailing space. Added Changelogs. (#1913, #1914)
omar
committed
on 29 Jun 2018
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add hand cursor support (+11 squashed commit)
Aiekick
authored
on 29 Jun 2018
omar
committed
on 29 Jun 2018
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2018-06-22 |
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2018-06-20 |
Examples: Fixed bindings to use ImGuiMouseCursor_COUNT instead of old name ImGuiMouseCursor_Count_ so they can compile with IMGUI_DISABLE_OBSOLETE_FUNCTIONS. (#1887)
omar
committed
on 20 Jun 2018
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2018-06-12 |
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2018-06-11 |
Examples: Comments to make ImGuiConfigFlags_NoMouseCursorChange more visible (#1027). + Allegro5: Added support for ImGuiConfigFlags_NoMouseCursorChange flag.
omar
committed
on 11 Jun 2018
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2018-06-10 |
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2018-06-08 |
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870)
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omar
committed
on 8 Jun 2018
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2018-06-07 |
Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. (#1542)
omar
committed
on 7 Jun 2018
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2018-05-25 |
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2018-05-11 |
Viewport, Platform: Cleaned up xxx_UpdateMouseCursor() functions to make them more consistent. (#1542)
omar
committed
on 11 May 2018
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Viewport, Platform: Win32: Fixed handling of io.WantSetMousePos + added a bunch of comments. GLFW, SDL2: Added handling of io.WantSetMousePos. (#1542)
omar
committed
on 11 May 2018
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2018-05-10 |
Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. (#1542)
omar
committed
on 10 May 2018
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2018-04-26 |
Viewport, Platform: Refresh monitor list (win32, glfw) + avoid calling GetWindowFocus before platform window creation to not require of backend to null-check things inconsistently. (#1542)
omar
committed
on 26 Apr 2018
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2018-04-25 |
Platform: Added platform_io.Platform_SetWindowFocus, Platform_GetWindowFocus function wrappers (unused yet). Exact specs tbd because our simplified concept of focus doesn't necessary match the more complex OS native concepts. (#1542)
omar
committed
on 25 Apr 2018
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2018-04-24 |
Viewport: Fixed mouse hover flicker on mouse button release frame after moving a window. (#1542)
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omar
committed
on 24 Apr 2018
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