2016-08-01 |
Nav: DragBehavior removed bogus test (#323)
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on 1 Aug 2016
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2016-07-31 |
Merge remote-tracking branch 'origin' into 2016-07-navigation
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on 31 Jul 2016
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Using ImGuiID instead of ImU32 is a few places
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on 31 Jul 2016
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Nav: quick tap on NavMenu with no focused window doesn't focus one (holding still does) (#323)
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on 31 Jul 2016
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Nav: fixed using NavMenu/windowing select when no window is already focused + cleanup code (#323)
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on 31 Jul 2016
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Nav: working on early bits of documentation (#323)
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on 31 Jul 2016
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Nav: Not exposing ImGuiWindowFlags_NavFlattened because it requires much more work (#323)
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on 31 Jul 2016
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Nav: Merge FocusedWindow and NavWindow that were basically duplicate at this point (#323)
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on 31 Jul 2016
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Tidying up, removed two unnecessary window flags from being exposed in imgui.h
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on 31 Jul 2016
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Nav: Added experiment ImGuiWindowFlags_NavFlattened flag to cross over between parent and non-scrolling child windows (#323)
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on 31 Jul 2016
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Nav: No scrolling while using windowing functionalities (#323)
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on 31 Jul 2016
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2016-07-30 |
Nav: MoveRequest doesn't affect io.NavUsable so that navigation failure doesn't trigger false positive & not needed (undo part of 3cc1419df)
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on 30 Jul 2016
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Merge remote-tracking branch 'origin' into 2016-07-navigation
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on 30 Jul 2016
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SameLine() with explicit X position is relative to left of group/columns (ref #746, #125, #630)
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on 30 Jul 2016
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Nav: making io.NavActive more suitable for end-user detecting if they should pass inputs to game (#323)
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on 30 Jul 2016
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Nav: Calling SetItemDefaultFocus() doesn't make mouse cursor dirty if nav highlight is off (#323)
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on 30 Jul 2016
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Nav: programmatic call to SetKeyboardFocusHere() doesn't quality as a nav input (doesn't position mouse) (#323)
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on 30 Jul 2016
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Nav: Split _NoNav window flag into _NoNavInputs and _NoNavFocus (#323)
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on 30 Jul 2016
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Nav: Fixed Collapse icon disappearing when Nav is disabled (since
b2aaab8 ) (#323)
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on 30 Jul 2016
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Tidying up
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on 30 Jul 2016
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Nav: first committed pass for manual moving and manual scrolling (after a bunch of attempts) (#323)
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on 30 Jul 2016
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Clarifying that MovedWindow* apply to mouse moving only
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on 30 Jul 2016
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ImRect: fixed Clip() function being the other way around (INTERNAL API BREAKING CHANGE- wasn't exposed, hoping nobody uses that) + actually fixes the function behavior.
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on 30 Jul 2016
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Nav: ActiveIdAllowNavMove -> ActiveIdAllowNavDirFlags for more flexibility (nav up/down typically allowed on a single-line text input) (#323)
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on 30 Jul 2016
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Nav: Renamed private ImGuiNavDir_ enum to use left/right/up/down to be consistent with key enums (#323)
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on 30 Jul 2016
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Nav: CalcListClipping/ImGuiListClipper: fix to ensure we can navigate clipped lists (#323)
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on 30 Jul 2016
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Nav: not activating widgets with NavActivate when NavMenu is held (#323)
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on 30 Jul 2016
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Nav: collapse button is interactve, allow collapsing, tidying up, resize speed takes account of framebuffer scale (#323)
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on 30 Jul 2016
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Shallow tidying up ctrl+wheel scaling code in NewFrame()
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on 30 Jul 2016
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