History for imgui / imgui.cpp
2016-07-23
@ocornut
Navigation: Scoring: Improved directional navigation. Not totally cancelling out dx. Better support for zero-spaced items. (#323)
ocornut committed on 23 Jul 2016
@ocornut
Navigation: mouse/popup position gets clamped within visible display (#323)
ocornut committed on 23 Jul 2016
@ocornut
Navigation: Scoring uses rectangle as clipped by parent. Fix selectable extending past parent column among other things (#323)
ocornut committed on 23 Jul 2016
@ocornut
Navigation: Fixed automatic fallback scrolling from glitching near scroll limits because of miscalculation of SizeContents (#323)
ocornut committed on 23 Jul 2016
@ocornut
Navigation: Fixed using NavWindowed when a menu is open. (#323)
ocornut committed on 23 Jul 2016
@ocornut
Fixed tooltip positioning issues when using navigation (#323)
ocornut committed on 23 Jul 2016
2016-07-19
@ocornut
Gamepad/Keyboard navigation support, initial commit, WIP (#323)
ocornut committed on 19 Jul 2016
@ocornut
Updated code for repeat delay / repeat handling. GetKeyPressedAmount() now returns a count to support fast repeat rate (where DeltaTime > RepeatRate). ...
ocornut committed on 19 Jul 2016
2016-07-18
@ocornut
Added IsAnyWindowFocused(). Renamed IsMouseHoveringAnyWindow() -> IsAnyWindowHovered(), IsPosHoveringAnyWindow() -> IsAnyWindowHoveredAtPos(), IsMouseHoveringWindow() -> IsWindowHoveredRect() for consistency. Kept inline rediection function.
ocornut committed on 18 Jul 2016
@ocornut
Comment on invalid comment regarding preserving keyboard focus of a closed window, due to commit 19d02be. This is probably still what we want. (followup #727)
ocornut committed on 18 Jul 2016
@ocornut
DragBehavior: Moving code around, in what should be a no-op, to simplify upcoming Nav diff (#323, #180)
ocornut committed on 18 Jul 2016
@ocornut
Fixed SetScrollX() handling of center ratio (which actually wasn't exposed publicly). (#323, #246)
ocornut committed on 18 Jul 2016
@ocornut
BeginChild(): tweak to make the code easier to understand
ocornut committed on 18 Jul 2016
@ocornut
Style: minor tweak to default color theme to make currently focused window more prominent (#323, #707)
ocornut committed on 18 Jul 2016
@ocornut
Tab-key focusing inhibited when CTRL is held (#323)
ocornut committed on 18 Jul 2016
@ocornut
NewFrame(): update activeid data and keyboard before mouse. Should have no side-effects! (So that later we can update Nav between Keyboard and Mouse) (#323)
ocornut committed on 18 Jul 2016
@ocornut
ImGuiIO: initializing fields in the same order as the declaration.
ocornut committed on 18 Jul 2016
@ocornut
InputText: don't process keys during the activation frame (this is mostly a workaround to that activation with enter doesn't validate immediately, which is turns triggers an assert in InputScalarAsWidgetReplacement - can't see an issue with changing it this way so trying out) + using local flag clear_active_id to only clear the active id at the end of the frame, which is one of the step that my stash for #701 requires. (#323)
ocornut committed on 18 Jul 2016
@ocornut
SliderBehavior, RoundScalar: split into separate functions for usage in upcoming nav commits. Testing power==1.0f without fabsf(). Maybe just use == 1.0f as well? (#323)
ocornut committed on 18 Jul 2016
@ocornut
Popup: Fixed popup initial frame reading MousePos again instead of the value already stored within the CurrentPopupStack in the previous frame. Doesn't make a big difference here, but will do as gamepad/keyboard navigation will set its own popup position. (#323)
ocornut committed on 18 Jul 2016
@ocornut
Minor bits.
ocornut committed on 18 Jul 2016
@ocornut
Added IsKeyPressed() with explicit repeat delay and repeat rate (for usage by nav) (#323)
ocornut committed on 18 Jul 2016
@ocornut
SetActiveId() sets ActiveIdIsJustActivated only when id changes. (#323)
ocornut committed on 18 Jul 2016
@ocornut
Begin: Moved code that calls FocusWindow() on a newly appearing window lower in the function so that Nav branch can use CursorStartPos on the first window frame. (#323) ...
ocornut committed on 18 Jul 2016
2016-07-17
@ocornut
Closing the focused window restore focus to the first active root window in descending z-order (part of #727)
ocornut committed on 17 Jul 2016
2016-07-16
@ocornut
Fixed scrolling offset when using SetScrollY(), SetScrollFromPosY(), SetScrollHere() with menu bar. ...
ocornut committed on 16 Jul 2016
@ocornut
Windows: No default IME handler when compiling using GCC. (#738)
ocornut committed on 16 Jul 2016
2016-07-14
@ocornut
TODO list
ocornut committed on 14 Jul 2016
@ocornut
InputTextMultiline(): fix so that IsItemActive() can be used afterwards (otherwise the info was lost by using child/group)
ocornut committed on 14 Jul 2016
2016-07-12
@ocornut
InputTextEx: comments (related to #725)
ocornut committed on 12 Jul 2016