2019-01-15 |
Merge branch 'viewport' into docking
omar
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on 15 Jan 2019
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Examples: Win32: Added support for XInput games (if ImGuiConfigFlags_NavEnableGamepad is enabled).
omar
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on 15 Jan 2019
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Examples: Win32: Using GetForegroundWindow() instead of GetActiveWindow() to be compatible with windows created in a different thread. (#1951, #2087, #2156, #2232) [many people]
omar
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on 15 Jan 2019
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Version 1.68 WIP
omar
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on 15 Jan 2019
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Merge branch 'master' into viewport
omar
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on 15 Jan 2019
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TODO update + internals: changed order or ImGuiLayoutType enums to allow using them for indexing.
omar
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on 15 Jan 2019
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2019-01-14 |
Merge branch 'viewport' into docking
omar
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on 14 Jan 2019
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Merge branch 'master' into viewport
omar
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on 14 Jan 2019
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Version 1.67
omar
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on 14 Jan 2019
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DragFloat: Fixed broken mouse direction change with power!=1.0. (#2174, #2206) [@Joshhua5]
omar
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on 14 Jan 2019
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2019-01-13 |
Merge branch 'viewport' into docking
omar
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on 13 Jan 2019
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Merge branch 'master' into viewport
omar
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on 13 Jan 2019
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Merge branch 'atlas_fixes'
omar
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on 13 Jan 2019
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2019-01-12 |
FAQ entry, moved ImTextureId, Gallery links.
omar
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on 12 Jan 2019
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2019-01-10 |
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ImFontGlyphRangesBuilder: Using 32-bits fields for storage instead of 8-bit ones, comments, todo.
omar
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on 10 Jan 2019
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Update link to Magnum bindings. (#2269)
...
Vladimír Vondruš
authored
on 10 Jan 2019
omar
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on 10 Jan 2019
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2019-01-08 |
ImDrawList: Optimized some of the functions for performance of debug builds where non-inline function call cost are non-negligible.
omar
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on 8 Jan 2019
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2019-01-07 |
Fixed animated window titles from being updated when displayed in the CTRL+Tab list. + Adding overkill helpers for reusing buffers. (#787)
omar
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on 7 Jan 2019
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Demo: Log: Comments. Using clipper. Not linking with rand() anymore.
omar
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on 7 Jan 2019
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Tweak changelog + tweak internal render helper functions.
omar
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on 7 Jan 2019
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2019-01-06 |
Renamed ImFont::GlyphRangesBuilder to ImFontGlyphRangesBuilder. Keep redirection typedef (will obsolete).
omar
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on 6 Jan 2019
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IO: Renamed InputCharacters[], marked internal as was always intended. AddInputCharacter() goes into a queue which can receive as many characters as needed during the frame. This is useful for automation to not have an upper limit on typing speed. Will later transition key/mouse to use the event queue later.
omar
committed
on 6 Jan 2019
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