History for imgui / examples / directx11_example / imgui_impl_dx11.cpp
2016-11-12
@ocornut
Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
ocornut committed on 12 Nov 2016
2016-09-11
@ocornut
Fixing minor english typos (#827)
ocornut committed on 11 Sep 2016
2016-09-03
@ocornut
Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
ocornut committed on 3 Sep 2016
2016-05-08
@ocornut
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut committed on 8 May 2016
2016-05-07
@ocornut
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
ocornut committed on 7 May 2016
@ocornut
Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
ocornut committed on 7 May 2016
@josiahmanson
DX11 example depth test
josiahmanson committed on 7 May 2016
2016-04-03
@ocornut
Examples: DirectX10,DirectX11 : Minor renaming
ocornut committed on 3 Apr 2016
@ocornut
Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
ocornut committed on 3 Apr 2016
@ocornut
Examples: DX11: Cleanup state backup/restore code (#570)
ocornut committed on 3 Apr 2016
2016-04-02
@Nicolas Guillemot
capture and restore all state
Nicolas Guillemot committed on 2 Apr 2016
@ocornut
IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473) ...
ocornut committed on 2 Apr 2016
2016-03-26
@ocornut
Trim trailing spaces
ocornut committed on 26 Mar 2016
2016-03-24
@ocornut
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut committed on 24 Mar 2016
2016-01-11
@ocornut
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut committed on 11 Jan 2016
2015-12-03
@ocornut
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut committed on 3 Dec 2015
2015-11-30
@omar
Merge pull request #420 from RaptorFactor/master ...
omar committed on 30 Nov 2015
@Joshua Boyce
Allow DX11 renderer to be used with devices with lower feature levels.
Joshua Boyce committed on 30 Nov 2015
2015-11-29
@ocornut
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples. ...
ocornut committed on 29 Nov 2015
@ocornut
Examples: Header comments.
ocornut committed on 29 Nov 2015
2015-11-08
@ocornut
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut committed on 8 Nov 2015
2015-10-13
@ocornut
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut committed on 13 Oct 2015
2015-10-11
@Nicolas Guillemot
fix POSITION format (ImDrawVert::pos is 2D, not 4D) ...
Nicolas Guillemot committed on 11 Oct 2015
2015-09-07
@ocornut
Examples: comment on setting the RenderDrawListsFn function.
ocornut committed on 7 Sep 2015
2015-09-01
@ocornut
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
ocornut committed on 1 Sep 2015
2015-08-25
@ocornut
Examples: DX9, DX11: mapping missing middle mouse button.
ocornut committed on 25 Aug 2015
2015-08-24
@ocornut
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
ocornut committed on 24 Aug 2015
2015-08-13
@ocornut
Examples: DirectX11: resizing buffers dynamically (#299)
ocornut committed on 13 Aug 2015
2015-08-04
@Chris Maughan
Clear font texture view to ensure Release() doesn't get called twice
Chris Maughan committed on 4 Aug 2015
2015-07-07
@ocornut
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
ocornut committed on 7 Jul 2015