2016-05-08 |
Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
ocornut
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on 8 May 2016
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2016-05-07 |
Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
ocornut
committed
on 7 May 2016
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Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
ocornut
committed
on 7 May 2016
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DX11 example depth test
josiahmanson
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on 7 May 2016
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2016-04-03 |
Examples: DirectX10,DirectX11 : Minor renaming
ocornut
committed
on 3 Apr 2016
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Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
ocornut
committed
on 3 Apr 2016
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Examples: DX11: Cleanup state backup/restore code (#570)
ocornut
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on 3 Apr 2016
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2016-04-02 |
capture and restore all state
Nicolas Guillemot
committed
on 2 Apr 2016
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IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
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ocornut
committed
on 2 Apr 2016
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2016-03-26 |
Trim trailing spaces
ocornut
committed
on 26 Mar 2016
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2016-03-24 |
FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
ocornut
committed
on 24 Mar 2016
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2016-01-11 |
Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
ocornut
committed
on 11 Jan 2016
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2015-12-03 |
Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
ocornut
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on 3 Dec 2015
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2015-11-30 |
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Allow DX11 renderer to be used with devices with lower feature levels.
Joshua Boyce
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on 30 Nov 2015
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2015-11-29 |
Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
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ocornut
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on 29 Nov 2015
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Examples: Header comments.
ocornut
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on 29 Nov 2015
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2015-11-08 |
Examples: Most examples apps detect if ImDrawIdx was changed to 32-bits instead of 16
ocornut
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on 8 Nov 2015
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2015-10-13 |
Examples: Possibly clarified the intent of imgui_impl_* files.
ocornut
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on 13 Oct 2015
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2015-10-11 |
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2015-09-07 |
Examples: comment on setting the RenderDrawListsFn function.
ocornut
committed
on 7 Sep 2015
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2015-09-01 |
Examples: DirectX11: fixed vertex shader which breaks with VS2015 somehow (DX11 version?) (#313)
ocornut
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on 1 Sep 2015
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2015-08-25 |
Examples: DX9, DX11: mapping missing middle mouse button.
ocornut
committed
on 25 Aug 2015
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2015-08-24 |
Examples: imgui_impl* functions declared with IMGUI_API to ease copy & pasting into projects using DLL
ocornut
committed
on 24 Aug 2015
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2015-08-13 |
Examples: DirectX11: resizing buffers dynamically (#299)
ocornut
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on 13 Aug 2015
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2015-08-04 |
Clear font texture view to ensure Release() doesn't get called twice
Chris Maughan
committed
on 4 Aug 2015
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2015-07-07 |
AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
ocornut
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on 7 Jul 2015
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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ocornut
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on 7 Jul 2015
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Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
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ocornut
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on 7 Jul 2015
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2015-07-06 |
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