| 2017-08-10 | 
                Renamed ImGuiSetCond_XXX type and enums to ImGuiCond_XXX, kept old enums under #ifdef IMGUI_DISABLE_OBSOLETE_FUNCTIONS
                
                 
                  
                  omar
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      on 10 Aug 2017
    
  
                  
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| 2017-07-23 | 
                Examples: Enable vsync by default in example applications (#1213, #1151)
                
                 
                  
                  omar
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      on 23 Jul 2017
    
  
                  
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| 2017-06-02 | 
                Examples: DirectX9/10/11: Comments
                
                 
                  
                  omar
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      on 2 Jun 2017
    
  
                  
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| 2016-11-12 | 
                Examples: DirectX9-10-11: Only call Windows' SetCursor(NULL) when io.MouseDrawCursor is set (#585, #909)
                
                 
                  
                  ocornut
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      on 12 Nov 2016
    
  
                  
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| 2016-09-11 | 
                Fixing minor english typos (#827)
                
                 
                  
                  ocornut
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      on 11 Sep 2016
    
  
                  
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| 2016-09-03 | 
                Examples: Accessing ImVector fields directly, feel less stl-ey and fix renderer side assert when render list only contains a callback (#810)
                
                 
                  
                  ocornut
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      on 3 Sep 2016
    
  
                  
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| 2016-05-08 | 
                Examples; DirectX10/11: Added comments about removing dependency on d3dcompiler DLL (#638)
                
                 
                  
                  ocornut
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      on 8 May 2016
    
  
                  
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| 2016-05-07 | 
                Examples: DirectX11: Fixed uninitialized fields. Disabling depth-write (#640, #636)
                
                 
                  
                  ocornut
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      on 7 May 2016
    
  
                  
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                Examples: DirectX10, DirectX11: Removed seemingly unnecessary bunch of rasterizer state creation code.
                
                 
                  
                  ocornut
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      on 7 May 2016
    
  
                  
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                Examples: DirectX11: Fixed handle leak + minor coding style fix for #640
                
                 
                  
                  ocornut
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      on 7 May 2016
    
  
                  
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                DX11 example depth test
                
                 
                  
                  josiahmanson
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      on 7 May 2016
    
  
                  
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| 2016-04-03 | 
                Examples: DirectX10,DirectX11 : Minor renaming
                
                 
                  
                  ocornut
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      on 3 Apr 2016
    
  
                  
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                Examples: DirectX11: Shallow massaging to make the code more consistent/readable (following #570)
                
                 
                  
                  ocornut
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      on 3 Apr 2016
    
  
                  
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                Examples: DX11: Cleanup state backup/restore code (#570)
                
                 
                  
                  ocornut
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      on 3 Apr 2016
    
  
                  
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| 2016-04-02 | 
                capture and restore all state
                
                 
                  
                  Nicolas Guillemot
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      on 2 Apr 2016
    
  
                  
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                IO: Added "Super" keyboard modifiers (corresponding to Cmd on Mac and Windows key in theory although the later is hard to read) (#473)
                
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                  ocornut
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      on 2 Apr 2016
    
  
                  
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| 2016-03-26 | 
                Trim trailing spaces
                
                 
                  
                  ocornut
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      on 26 Mar 2016
    
  
                  
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| 2016-03-24 | 
                FAQ and comments about the use of ImTextureID (#562, #561, #521, #510, #497, #475 ...)
                
                 
                  
                  ocornut
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      on 24 Mar 2016
    
  
                  
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| 2016-01-11 | 
                Examples: DirectX11: fixed ImGui_ImplDX11_NewFrame() from recreating device objects if render isn't called (g_pVB not set)
                
                 
                  
                  ocornut
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      on 11 Jan 2016
    
  
                  
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| 2015-12-07 | 
                Examples: Fixed msvc batch files from warning.
                
                 
                  
                  ocornut
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      on 7 Dec 2015
    
  
                  
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| 2015-12-03 | 
                Examples: DirectX10: Minor tweaks, updated to latest example changes (#424)
                
                 
                  
                  ocornut
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      on 3 Dec 2015
    
  
                  
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| 2015-11-30 |  | 
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                Allow DX11 renderer to be used with devices with lower feature levels.
                
                 
                  
                  Joshua Boyce
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      on 30 Nov 2015
    
  
                  
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                Examples: DX11: Remove debug flag (#415)
                
                 
                  
                  ocornut
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      on 30 Nov 2015
    
  
                  
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| 2015-11-29 | 
                Examples: Not clearing input data/tex data in atlas (will be required for dynamic atlas anyway). Effectively fix resizing in DX examples.
                
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                  ocornut
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      on 29 Nov 2015
    
  
                  
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                Examples: Header comments.
                
                 
                  
                  ocornut
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      on 29 Nov 2015
    
  
                  
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                Examples: Header comments.
                
                 
                  
                  ocornut
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      on 29 Nov 2015
    
  
                  
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                Examples: Clarified comments. Removed font merging example from comments.
                
                 
                  
                  ocornut
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      on 29 Nov 2015
    
  
                  
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                Examples: Added README into the Visual Studio solution to people are less likely to miss it.
                
                 
                  
                  ocornut
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      on 29 Nov 2015
    
  
                  
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| 2015-11-22 | 
                Examples: DirectX9/11: Removed assumption about Unicode build in example main.cpp (#399)
                
                 
                  
                  ocornut
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      on 22 Nov 2015
    
  
                  
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