2018-06-10 |
Examples: Renamed imgui_impl_sdl2.cpp to imgui_impl_sdl.cpp (#1870) + changelog bits
omar
committed
on 10 Jun 2018
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Examples: Renamed example folders. (#1870)
omar
committed
on 10 Jun 2018
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2018-06-08 |
Big example binding refactor (manually imported from Viewport branch, stripped out of Viewport code). (#1870)
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omar
committed
on 8 Jun 2018
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2018-06-07 |
Examples: Documentation
omar
committed
on 7 Jun 2018
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Examples: Fixed Makefile, batch files.
omar
committed
on 7 Jun 2018
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Examples, Platform: Removed the call to ImGui::NewFrame() from the platform _NewFrame() function e.g. ImGui_ImplWin32_NewFrame(), ImGui_ImplSDL2_NewFrame(), ImGui_ImplGlfw_NewFrame(), etc. Moved to main.cpp for consistency. (#1542)
omar
committed
on 7 Jun 2018
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Examples: Added .. folder in include path to remove the awkward #include "../imgui_impl_xxx.h" statements.
omar
committed
on 7 Jun 2018
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2018-05-25 |
Missing examples changelog bits and todo list
omar
committed
on 25 May 2018
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Examples: OpenGL3: Removed unnecessary backup/restore of GL_ELEMENT_ARRAY_BUFFER_BINDING since this is part of the VAO state. (#1836)
omar
committed
on 25 May 2018
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2018-05-24 |
Examples: iOS: Fixed missing call to CreateContext() + various shallow coding style tweaks. (#1835)
omar
committed
on 24 May 2018
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2018-05-21 |
Examples: Comments about GLSL version not being the same as GL context version. (#1828)
omar
committed
on 21 May 2018
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Examples: GLFW: Made it possible to Shutdown/Init the backend again (by reseting the time storage properly). Changelog. Added to Vulkan example. (#1827)
omar
committed
on 21 May 2018
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Examples: GLFW* Make subsequent window creation possible.
ice1000
authored
on 20 May 2018
omar
committed
on 21 May 2018
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2018-05-17 |
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2018-05-14 |
Examples: OpenGL3: Trying to make the call to glBindSampler optional to make the example code easier to use/share with different context version. (#1806)
omar
committed
on 14 May 2018
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2018-05-11 |
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Viewport, Platform: Cleaned up xxx_UpdateMouseCursor() functions to make them more consistent. (#1542)
omar
committed
on 11 May 2018
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Viewport, Platform: Win32: Fixed handling of io.WantSetMousePos + added a bunch of comments. GLFW, SDL2: Added handling of io.WantSetMousePos. (#1542)
omar
committed
on 11 May 2018
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2018-05-10 |
Viewport: Changed Monitor field to use Pos+Size (more consistent), changed FullMin,FullMax to MainPos,MainSize. Made main viewport accessible in PlatformIO on first frame. Fixed casing of ImGuiViewportFlags_TopMost flag. (#1542)
omar
committed
on 10 May 2018
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2018-05-09 |
TODO list update + Changelog and comments for #1803.
omar
committed
on 9 May 2018
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Fixed clipboard paste memory leak in SDL examples. (#1803)
Elias Daler
authored
on 9 May 2018
omar
committed
on 9 May 2018
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2018-05-07 |
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Examples: DirectX9: Comments, updated changelog, notes about usage of imconfig.h (#1790, #1687)
omar
committed
on 7 May 2018
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add renderstate D3DRS_SHADEMODE for Dx9 impl
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SR_team
authored
on 3 May 2018
omar
committed
on 7 May 2018
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2018-04-26 |
Viewport, Platform: Refresh monitor list (win32, glfw) + avoid calling GetWindowFocus before platform window creation to not require of backend to null-check things inconsistently. (#1542)
omar
committed
on 26 Apr 2018
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Viewport: Removed unnecessary fields (now that the coordinate system is consistent accross viewports): MouseRefPrevViewport, MouseClickedPosViewportId. (#1542)
omar
committed
on 26 Apr 2018
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2018-04-25 |
Added IMGUI_CHECKVERSION() macro to compare version string and data structure sizes in order to catch issues with mismatching compilation unit settings. (#1695, #1769)
omar
committed
on 25 Apr 2018
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