2015-07-08 |
Allegro 5 example: fixed key modifiers, keyboard input, clipping, added pagedown/pageup.
ocornut
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on 8 Jul 2015
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Allegro 5 example: formatting, match other example structure, fixed mouse buttons.
ocornut
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on 8 Jul 2015
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Allegro 5 example: main.cpp matches other examples. added window title.
ocornut
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on 8 Jul 2015
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SDL example: tweaks (#233 #226)
ocornut
committed
on 8 Jul 2015
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Allegro5 example: added example from https://github.com/bggd/a5imgui_example
ocornut
committed
on 8 Jul 2015
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SDL example: hasty readme.
ocornut
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on 8 Jul 2015
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Merge branch '2015-03-antialiased-primitives' of https://github.com/ocornut/imgui into 2015-03-antialiased-primitives
ocornut
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on 8 Jul 2015
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SDL example: update for indexed rendering.
ocornut
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on 8 Jul 2015
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
ocornut
committed
on 8 Jul 2015
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SDL example: more cleanup to match other examples (#233 #226)
ocornut
committed
on 8 Jul 2015
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SDL example: further cleanup to match other examples (#233 #226)
ocornut
committed
on 8 Jul 2015
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SDL example: moved event loop to main.cpp , adding page up/page down. (#226)
ocornut
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on 8 Jul 2015
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Simplified to not combine vert buffers like the opengl3 example
Joel Davis
committed
on 8 Jul 2015
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SDL example: renamed folder, added in README
ocornut
committed
on 8 Jul 2015
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SDL example: tweaks and fixes.
ocornut
committed
on 8 Jul 2015
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Merge branch 'SampleSDL2' of https://github.com/CedricGuillemet/imgui into CedricGuillemet-SampleSDL2
ocornut
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on 8 Jul 2015
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Examples: OpenGL3: simplified code. Upload each vertex array separately. (cf #264)
ocornut
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on 8 Jul 2015
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2015-07-07 |
Update ios example for API changes and index rendering
Joel Davis
committed
on 7 Jul 2015
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
ocornut
committed
on 7 Jul 2015
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iOS Example: Optimise PNG files size
ocornut
committed
on 7 Jul 2015
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iOS example: shallow tweaks and fixes (untested)
ocornut
committed
on 7 Jul 2015
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iOS example working based on modified OpenGL3 example + Synergy
Joel Davis
authored
on 15 Jun 2015
ocornut
committed
on 7 Jul 2015
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AA branch: Agressively renamed all fields of ImDrawList, ImDrawCmd, ImDrawData to match the rest of our coding convention (#133)
ocornut
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on 7 Jul 2015
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Merge remote-tracking branch 'origin' into 2015-03-antialiased-primitives
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ocornut
committed
on 7 Jul 2015
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Removed the majority of size_t from the code. ImVector<> now uses int. (#262)
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ocornut
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on 7 Jul 2015
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2015-07-06 |
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2015-07-05 |
AA branch: ImDrawCmd idx_count -> elem_count
ocornut
committed
on 5 Jul 2015
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AA branch: io.RenderDrawListsFn signature changed to take ImDrawData, neater and future proof breaking of the render API (#133 #254)
ocornut
committed
on 5 Jul 2015
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Examples: DirectX9: fixed size passed to vertex and index buffer Lock() + readjust default buffer sizes.
ocornut
committed
on 5 Jul 2015
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