| 2018-03-01 | 
                Makefile: updated sdl_opengl3_example with all changes from #885.
                
                 
                  
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                Do not store compiled objects outside the project tree.
                
                 
                  
                    Sam Hocevar
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      on 22 Oct 2016
    
  
                    
                  
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      on 1 Mar 2018
    
  
                  
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                Define SOURCES instead of OBJS in Makefiles.
                
                  ...
                
                 
                  
                    Sam Hocevar
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      on 22 Oct 2016
    
  
                    
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Use make variables $@ and $^ where appropriate.
                
                 
                  
                    Sam Hocevar
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      on 22 Oct 2016
    
  
                    
                  
                  omar
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      on 1 Mar 2018
    
  
                  
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                Ensure `make clean` is idempotent.
                
                  ...
                
                 
                  
                    Sam Hocevar
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      on 22 Oct 2016
    
  
                    
                  
                  omar
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| 2018-02-28 | 
                Renamed ImGuiNavFlags io.NavFlags to ImGuiConfigFlags io.ConfigFlags. (#787)
                
                 
                  
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      on 28 Feb 2018
    
  
                  
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| 2018-02-23 |  | 
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                Examples: OpenGL3: Create the VAO in the render function so the setup can more easily be used with multiple shared GL context. (#1217)
                
                 
                  
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| 2018-02-22 | 
                Examples: DirectX12: Tweaked assertion to more accurately represent what it wants to say. (#301)
                
                 
                  
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      on 22 Feb 2018
    
  
                  
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                Update README.txt
                
                 
                  
                    omar
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      on 22 Feb 2018
    
  
                    
                  
                  GitHub
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      on 22 Feb 2018
    
  
                  
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                Examples: DirectX12: Fixed shutdown issue. (#301)
                
                 
                  
                  omar
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                Examples: DirectX12: Merge, various styling tweaks, update for 1.60 wip, synchronized Win32 features with other examples. (#301)
                
                 
                  
                  omar
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                Examples: DirectX12: Removed from current solution which is meant to be VS2010 compatible for now (will change soon).
                
                 
                  
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      on 22 Feb 2018
    
  
                  
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                Merge branch 'jdm3_master'
                
                 
                  
                  omar
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      on 22 Feb 2018
    
  
                  
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                Examples: DirectX10, DirectX11: Simplified main example code.
                
                 
                  
                  omar
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      on 22 Feb 2018
    
  
                  
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| 2018-02-21 | 
                Simplified .gitignore list
                
                 
                  
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                Examples: SDL: Using %SDL2_DIR% in the .vcproj instead of %SDL_DIR%, the earlier is more standard.
                
                 
                  
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      on 21 Feb 2018
    
  
                  
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| 2018-02-20 | 
                Examples: OpenGL: Cast call to glPolygonMode(). (#1628).
                
                 
                  
                  omar
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      on 20 Feb 2018
    
  
                  
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                Examples: Mouse cursor handling comments/tweaks to homogenize. (#1495)
                
                 
                  
                  omar
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      on 20 Feb 2018
    
  
                  
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                Examples: GLFW: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
                
                 
                  
                  omar
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      on 20 Feb 2018
    
  
                  
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                Examples: GLFW*: Renamed GLFW callbacks exposed in .h to not include GL2/GL3/Vulkan in their name.
                
                 
                  
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      on 20 Feb 2018
    
  
                  
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                Examples: DirectX 9,10,11: Inputs: Added support for mouse cursors (ImGui::GetMouseCursor() value and WM_SETCURSOR message handling). (#1495)
                
                 
                  
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| 2018-02-16 | 
                Examples: GLFW+GL2/GL3: Added glPixelStorei() calls borrowed from SDL examples.
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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                Examples: Renamed .sln file.
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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                Examples: Vulkan: Fix for empty draw data (init time) + fixed warning.
                
                 
                  
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      on 16 Feb 2018
    
  
                  
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                Examples: Vulkan: Added .vcproj files.
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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                Examples: SDL: Fixed minor warning.
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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                Examples: SDL: Added .vcproj files.
                
                 
                  
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      on 16 Feb 2018
    
  
                  
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                Examples: SDL: Minor stylistic tweaks. Fixed handling of ImGuiMouseCursor_None so it doesn't underflow array. Fixed harmless uninitialized pointer. (#1626)
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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                Renamed misleading ImGuiMouseCursor_Move to ImGuiMouseCursor_ResizeAll. SDL: Fixed cursor. (#1626)
                
                 
                  
                  omar
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      on 16 Feb 2018
    
  
                  
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