WIP: Rendering optimization: store rounded corners in texture to use 1 quad per corner (#1962) @franciscod
1 parent 2da1c66 commit e9a32f03604d93b1198e02a0a037266d86ef3f6e
@Francisco Demartino Francisco Demartino authored on 23 Jul 2018
omar committed on 12 Jun 2019
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examples/example_sdl_opengl3/Makefile
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examples/example_sdl_opengl3/main.cpp
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examples/imgui_examples.sln
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imgui.cpp
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imgui.h
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imgui_draw.cpp
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imgui_internal.h