WIP: Rendering optimization: store rounded corners in texture to use 1 quad per corner (#1962) @franciscod
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examples/example_sdl_opengl3/Makefile |
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examples/example_sdl_opengl3/main.cpp |
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examples/imgui_examples.sln |
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imgui.cpp |
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imgui.h |
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imgui_draw.cpp |
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imgui_internal.h |
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