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imgui / examples / sdl_opengl3_example / imgui_impl_sdlogl3.h
// ImGui SDL2 binding with OpenGL3
// https://github.com/ocornut/imgui

struct SDL_Window;
typedef union SDL_Event SDL_Event;

IMGUI_API bool        ImGui_ImplSdlOgl3_Init(SDL_Window *window);
IMGUI_API void        ImGui_ImplSdlOgl3_Shutdown();
IMGUI_API void        ImGui_ImplSdlOgl3_NewFrame(SDL_Window *window);
IMGUI_API bool        ImGui_ImplSdlOgl3_ProcessEvent(SDL_Event* event);

// Use if you want to reset your rendering device without losing ImGui state.
IMGUI_API void        ImGui_ImplSdlOgl3_InvalidateDeviceObjects();
IMGUI_API bool        ImGui_ImplSdlOgl3_CreateDeviceObjects();