diff --git a/bind-imgui.cpp b/bind-imgui.cpp index f49bbfc..72fc4a8 100644 --- a/bind-imgui.cpp +++ b/bind-imgui.cpp @@ -2490,8 +2490,6 @@ })); // IMGUI_API void TreePop(); // ~ Unindent()+PopId() emscripten::function("TreePop", &ImGui::TreePop); - // IMGUI_API void TreeAdvanceToLabelPos(); // advance cursor x position by GetTreeNodeToLabelSpacing() - emscripten::function("TreeAdvanceToLabelPos", &ImGui::TreeAdvanceToLabelPos); // IMGUI_API float GetTreeNodeToLabelSpacing(); // horizontal distance preceding label when using TreeNode*() or Bullet() == (g.FontSize + style.FramePadding.x*2) for a regular unframed TreeNode emscripten::function("GetTreeNodeToLabelSpacing", &ImGui::GetTreeNodeToLabelSpacing); // IMGUI_API bool CollapsingHeader(const char* label, ImGuiTreeNodeFlags flags = 0); // if returning 'true' the header is open. doesn't indent nor push on ID stack. user doesn't have to call TreePop().