diff --git a/Build/fall_Data/Managed/Assembly-CSharp.dll b/Build/fall_Data/Managed/Assembly-CSharp.dll index 60ad0db..59eff6f 100644 --- a/Build/fall_Data/Managed/Assembly-CSharp.dll +++ b/Build/fall_Data/Managed/Assembly-CSharp.dll Binary files differ diff --git a/Build/fall_Data/Managed/Assembly-CSharp.dll b/Build/fall_Data/Managed/Assembly-CSharp.dll index 60ad0db..59eff6f 100644 --- a/Build/fall_Data/Managed/Assembly-CSharp.dll +++ b/Build/fall_Data/Managed/Assembly-CSharp.dll Binary files differ diff --git a/Build/fall_Data/globalgamemanagers b/Build/fall_Data/globalgamemanagers index edcefa4..8e697c0 100644 --- a/Build/fall_Data/globalgamemanagers +++ b/Build/fall_Data/globalgamemanagers Binary files differ diff --git a/Build/fall_Data/Managed/Assembly-CSharp.dll b/Build/fall_Data/Managed/Assembly-CSharp.dll index 60ad0db..59eff6f 100644 --- a/Build/fall_Data/Managed/Assembly-CSharp.dll +++ b/Build/fall_Data/Managed/Assembly-CSharp.dll Binary files differ diff --git a/Build/fall_Data/globalgamemanagers b/Build/fall_Data/globalgamemanagers index edcefa4..8e697c0 100644 --- a/Build/fall_Data/globalgamemanagers +++ b/Build/fall_Data/globalgamemanagers Binary files differ diff --git a/FallUnity/Assets/Player/PlayerController.cs b/FallUnity/Assets/Player/PlayerController.cs index ff0101f..bff080b 100755 --- a/FallUnity/Assets/Player/PlayerController.cs +++ b/FallUnity/Assets/Player/PlayerController.cs @@ -3,6 +3,7 @@ using System.Collections.Generic; using PlayerInput; using UnityEngine; +using UnityEngine.SceneManagement; [SelectionBase] public class PlayerController : MonoBehaviour { @@ -64,7 +65,11 @@ // Update is called once per frame void Update () { - + if (Input.GetKeyDown(KeyCode.F5)) + { + Scene scene = SceneManager.GetActiveScene(); + SceneManager.LoadScene(scene.name); + } Vector3 dir = new Vector3(); if (input != null)