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* hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = 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spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float 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spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 1072828139650178} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.005, y: 0, z: -0.0161} - m_LocalScale: {x: 0.084071405, y: 0.05922254, z: 0.055364948} + m_LocalScale: {x: 0.04884592, y: 0.034408603, z: 0.03216732} m_Children: [] m_Father: {fileID: 4112338132911916} m_RootOrder: 0 @@ -132,7 +132,7 @@ m_GameObject: {fileID: 1179573681969856} m_LocalRotation: {x: 0.0000021243409, y: 0.000022810054, z: 0.08261662, w: 0.99658144} m_LocalPosition: {x: -3.37, y: 3.63, z: -1.544} - m_LocalScale: {x: 0.45633748, y: 1, z: 1} + m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4058292913024936} - {fileID: 4398982149217746} @@ -174,7 +174,7 @@ m_GameObject: {fileID: 1654736090170718} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.40339684, y: 0.16527808, z: 0.16527808} + m_LocalScale: {x: 0.23437564, y: 0.09602741, z: 0.09602741} m_Children: [] m_Father: {fileID: 4112338132911916} m_RootOrder: 2 @@ -187,7 +187,7 @@ m_GameObject: {fileID: 1906529563300476} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1.3714213, y: 1.371421, z: 1.371421} + m_LocalScale: {x: 0.7968029, y: 0.79680264, z: 0.79680264} m_Children: - {fileID: 4268844896831280} - {fileID: 4236831107365300} @@ -382,4 +382,6 @@ IsoRadius: 0.4 IsoPerspective: 0 AllowMovedFlag: 1 + ObjectManualDepth: 0 + Custom: 0 IsoType: 0 diff --git a/FallUnity/Assets/BG/Gradient_FallingLeaves.png b/FallUnity/Assets/BG/Gradient_FallingLeaves.png new file mode 100644 index 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* hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ 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[] m_Father: {fileID: 4112338132911916} m_RootOrder: 2 @@ -187,7 +187,7 @@ m_GameObject: {fileID: 1906529563300476} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1.3714213, y: 1.371421, z: 1.371421} + m_LocalScale: {x: 0.7968029, y: 0.79680264, z: 0.79680264} m_Children: - {fileID: 4268844896831280} - {fileID: 4236831107365300} @@ -382,4 +382,6 @@ IsoRadius: 0.4 IsoPerspective: 0 AllowMovedFlag: 1 + ObjectManualDepth: 0 + Custom: 0 IsoType: 0 diff --git a/FallUnity/Assets/Leaves/Leaf2.prefab b/FallUnity/Assets/Leaves/Leaf2.prefab index b5ff1c8..807eff9 100644 --- a/FallUnity/Assets/Leaves/Leaf2.prefab +++ b/FallUnity/Assets/Leaves/Leaf2.prefab @@ -118,8 +118,8 @@ m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1138319073632848} m_LocalRotation: {x: 0.0000021243409, y: 0.000022810054, z: 0.08261662, w: 0.99658144} - m_LocalPosition: {x: -3.37, y: 3.63, z: -1.544} - m_LocalScale: {x: 0.45633748, y: 1, z: 1} + m_LocalPosition: {x: -3.1301029, y: 3.7457993, z: -9.996338} + m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4766178903821178} - {fileID: 4378686249378918} @@ -135,7 +135,7 @@ m_GameObject: {fileID: 1885799153030774} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 2.19298, y: 2.1929805, z: 2.1929805} + m_LocalScale: {x: 1.1819324, y: 1.1819327, z: 1.1819327} m_Children: - {fileID: 4389741520150730} - {fileID: 4464383291627828} @@ -176,7 +176,7 @@ m_GameObject: {fileID: 1424146981511136} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.4186733, y: 0.17153715, z: 0.17153715} + m_LocalScale: {x: 0.22564891, y: 0.09245196, z: 0.09245196} m_Children: [] m_Father: {fileID: 4055726997823484} m_RootOrder: 2 @@ -189,7 +189,7 @@ m_GameObject: {fileID: 1724374022868392} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.005, y: 0, z: -0.0161} - m_LocalScale: {x: 0.13443491, 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"iso_piece_no_collide"); + int layerOut = LayerMask.GetMask("iso_piece", "iso_piece_no_collide"); //usedChunks.Clear(); int count = spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 1072828139650178} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.005, y: 0, z: -0.0161} - m_LocalScale: {x: 0.084071405, y: 0.05922254, z: 0.055364948} + m_LocalScale: {x: 0.04884592, y: 0.034408603, z: 0.03216732} m_Children: [] m_Father: {fileID: 4112338132911916} m_RootOrder: 0 @@ -132,7 +132,7 @@ m_GameObject: {fileID: 1179573681969856} 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item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 1072828139650178} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.005, y: 0, z: -0.0161} - m_LocalScale: {x: 0.084071405, y: 0.05922254, z: 0.055364948} + m_LocalScale: {x: 0.04884592, y: 0.034408603, z: 0.03216732} m_Children: [] m_Father: {fileID: 4112338132911916} m_RootOrder: 0 @@ -132,7 +132,7 @@ m_GameObject: {fileID: 1179573681969856} m_LocalRotation: {x: 0.0000021243409, y: 0.000022810054, z: 0.08261662, w: 0.99658144} m_LocalPosition: {x: -3.37, y: 3.63, z: -1.544} - m_LocalScale: {x: 0.45633748, y: 1, z: 1} + m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4058292913024936} - {fileID: 4398982149217746} @@ -174,7 +174,7 @@ m_GameObject: {fileID: 1654736090170718} m_LocalRotation: 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LayerMask.GetMask("iso_piece", "leaf", "player_controller"); - int layerOut = LayerMask.GetMask("iso_piece"); - RaycastHit hitInfo = new RaycastHit(); + int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller", "iso_piece_no_collide"); + int layerOut = LayerMask.GetMask("iso_piece", "iso_piece_no_collide"); //usedChunks.Clear(); int count = spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs 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"iso_piece_no_collide"); + int layerOut = LayerMask.GetMask("iso_piece", "iso_piece_no_collide"); //usedChunks.Clear(); int count = spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 1072828139650178} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.005, y: 0, z: -0.0161} - m_LocalScale: {x: 0.084071405, y: 0.05922254, z: 0.055364948} + m_LocalScale: {x: 0.04884592, y: 0.034408603, z: 0.03216732} m_Children: [] m_Father: {fileID: 4112338132911916} m_RootOrder: 0 @@ -132,7 +132,7 @@ m_GameObject: {fileID: 1179573681969856} 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a/FallUnity/Assets/IsoSorting/IsoHandler.cs +++ b/FallUnity/Assets/IsoSorting/IsoHandler.cs @@ -117,9 +117,8 @@ Ray inRay = new Ray(); inRay.direction = -camForward; - int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller"); - int layerOut = LayerMask.GetMask("iso_piece"); - RaycastHit hitInfo = new RaycastHit(); + int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller", "iso_piece_no_collide"); + int layerOut = LayerMask.GetMask("iso_piece", "iso_piece_no_collide"); //usedChunks.Clear(); int count = spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 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item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + 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b/FallUnity/Assets/IsoSorting/IsoHandler.cs index a94b53b..83154aa 100644 --- a/FallUnity/Assets/IsoSorting/IsoHandler.cs +++ b/FallUnity/Assets/IsoSorting/IsoHandler.cs @@ -117,9 +117,8 @@ Ray inRay = new Ray(); inRay.direction = -camForward; - int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller"); - int layerOut = LayerMask.GetMask("iso_piece"); - RaycastHit hitInfo = new RaycastHit(); + int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller", "iso_piece_no_collide"); + int layerOut = LayerMask.GetMask("iso_piece", "iso_piece_no_collide"); //usedChunks.Clear(); int count = spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ 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item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + 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a/FallUnity/Assets/IsoSorting/IsoHandler.cs +++ b/FallUnity/Assets/IsoSorting/IsoHandler.cs @@ -117,9 +117,8 @@ Ray inRay = new Ray(); inRay.direction = -camForward; - int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller"); - int layerOut = LayerMask.GetMask("iso_piece"); - RaycastHit hitInfo = new RaycastHit(); + int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller", "iso_piece_no_collide"); + int layerOut = LayerMask.GetMask("iso_piece", "iso_piece_no_collide"); //usedChunks.Clear(); int count = spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 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item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 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item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 1072828139650178} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.005, y: 0, z: -0.0161} - m_LocalScale: {x: 0.084071405, y: 0.05922254, z: 0.055364948} + m_LocalScale: {x: 0.04884592, y: 0.034408603, z: 0.03216732} m_Children: [] m_Father: {fileID: 4112338132911916} m_RootOrder: 0 @@ -132,7 +132,7 @@ m_GameObject: {fileID: 1179573681969856} m_LocalRotation: {x: 0.0000021243409, y: 0.000022810054, z: 0.08261662, w: 0.99658144} m_LocalPosition: {x: -3.37, y: 3.63, z: -1.544} - m_LocalScale: {x: 0.45633748, y: 1, z: 1} + m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4058292913024936} - {fileID: 4398982149217746} @@ -174,7 +174,7 @@ m_GameObject: {fileID: 1654736090170718} m_LocalRotation: 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//if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff 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a/FallUnity/Assets/IsoSorting/IsoHandler.cs +++ b/FallUnity/Assets/IsoSorting/IsoHandler.cs @@ -117,9 +117,8 @@ Ray inRay = new Ray(); inRay.direction = -camForward; - int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller"); - int layerOut = LayerMask.GetMask("iso_piece"); - RaycastHit hitInfo = new RaycastHit(); + int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller", "iso_piece_no_collide"); + int layerOut = LayerMask.GetMask("iso_piece", "iso_piece_no_collide"); //usedChunks.Clear(); int count = spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 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-camForward; - int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller"); - int layerOut = LayerMask.GetMask("iso_piece"); - RaycastHit hitInfo = new RaycastHit(); + int layerIn = LayerMask.GetMask("iso_piece", "leaf", "player_controller", "iso_piece_no_collide"); + int layerOut = LayerMask.GetMask("iso_piece", "iso_piece_no_collide"); //usedChunks.Clear(); int count = spriteList.Count; @@ -176,37 +175,17 @@ //{ outRay.origin = inRay.origin = item.transform.position; - bool hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) + DepthHitCheck(item, inRay, item.CameraSpace.z, layerIn, false); + //if (otherItem != null) //{ - // inRay.origin += inRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - item.Behind.Add(otherItem); - } - } - - hit = Physics.Raycast(outRay, out hitInfo, 50, layerIn); - //if (hit && hitInfo.collider.transform.IsChildOf(item.transform)) - //{ - // outRay.origin += outRay.direction * hitInfo.distance * 1.1f; - // hit = Physics.Raycast(inRay, out hitInfo, item.CameraSpace.z, layerIn); - //} - if (hit) - { - IsoItem otherItem = hitInfo.collider.GetComponentInParent(); - if (otherItem != null) - { - otherItem.Behind.Add(item); - } - } + // item.Behind.Add(otherItem); //} + DepthHitCheck(item, outRay, 50, layerIn, true); + //if (otherItem != null) + //{ + // otherItem.Behind.Add(item); + //} } /* @@ -229,7 +208,7 @@ item.CameraSpace = mainCamera.WorldToViewportPoint(item.LinkedImage.transform.position); } - objectList.Sort(ItemSort); + objectList.Sort((a, b) => b.ObjectManualDepth - a.ObjectManualDepth); for (int i = 0; i < objectList.Count - 1; i++) { objectList[i].Behind.Add(objectList[i + 1]); @@ -251,6 +230,104 @@ } } + private RaycastHit hitInfo = new RaycastHit(); + private void DepthHitCheck(IsoItem item, Ray ray, float dist, int layer, bool itemInFront) + { + IsoItem found = null; + switch (item.Custom) + { + case IsoItem.CustomSort.None: + bool hit = Physics.Raycast(ray, out hitInfo, dist, layer); + if (hit) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null) + { + found = otherItem; + } + } + break; + case IsoItem.CustomSort.Capsule: + { + Vector3 p1 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.25f; + Vector3 p2 = ray.origin + Vector3.up * item.CustomCapsuleHeight * 0.75f; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.CapsuleCastAll(p1, p2, item.CustomCapsuleHeight * 0.25f, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + case IsoItem.CustomSort.Sphere: + { + Vector3 o = ray.origin + Vector3.up * item.CustomSphereHeight; + float closestDist = 0; + foreach (RaycastHit hitInfo in Physics.SphereCastAll(o, item.CustomSphereRadius, ray.direction, dist, layer)) + { + IsoItem otherItem = hitInfo.collider.GetComponentInParent(); + if (otherItem != null && otherItem != item) + { + if (otherItem.IsoType == IsoItem.IsoTypes.Sprite) + { + var otherDist = Vector3.Dot(otherItem.transform.position - ray.origin, ray.direction); + if (otherDist > 0 && (found == null || otherDist < closestDist)) + { + closestDist = hitInfo.distance; + found = otherItem; + } + } + else + { + if (itemInFront || otherItem.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(otherItem)) otherItem.Behind.Add(item); + } + else + { + if (!otherItem.Behind.Contains(item)) item.Behind.Add(otherItem); + } + } + } + } + break; + } + } + if (found != null) + { + if (itemInFront || found.ObjectManualDepth == 100) + { + if (!item.Behind.Contains(found)) found.Behind.Add(item); + } + else + { + if (!found.Behind.Contains(item)) item.Behind.Add(found); + } + } + } + private void Visit(IsoItem item) { if (item.MarkPerm) return; @@ -275,12 +352,12 @@ item.MarkPerm = true; //remaining.Remove(item); - item.SetDepth = nextDepth; + item.SetDepth = nextDepth + item.Thickness; Vector3 camPos = item.CameraSpace; - camPos.z = nextDepth; + camPos.z = nextDepth + item.Thickness; item.LinkedImage.transform.position = mainCamera.ViewportToWorldPoint(camPos); - nextDepth += 0.01f; + nextDepth += 0.01f + item.Thickness * 2; } } diff --git a/FallUnity/Assets/IsoSorting/IsoItem.cs b/FallUnity/Assets/IsoSorting/IsoItem.cs index d8bc615..49c7f91 100644 --- a/FallUnity/Assets/IsoSorting/IsoItem.cs +++ b/FallUnity/Assets/IsoSorting/IsoItem.cs @@ -21,6 +21,22 @@ public bool AllowMovedFlag = false; + public int ObjectManualDepth; + public float CustomCapsuleHeight = 1.4f; + + public float CustomSphereRadius = 1f; + public float CustomSphereHeight = 1f; + + public float Thickness = 0; + + public enum CustomSort + { + None, + Capsule, + Sphere + } + public CustomSort Custom = CustomSort.None; + public enum IsoTypes { Sprite, diff --git a/FallUnity/Assets/Leaves/Leaf.prefab b/FallUnity/Assets/Leaves/Leaf.prefab index 43d317c..8ef4627 100755 --- a/FallUnity/Assets/Leaves/Leaf.prefab +++ b/FallUnity/Assets/Leaves/Leaf.prefab @@ -119,7 +119,7 @@ m_GameObject: {fileID: 1072828139650178} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.005, y: 0, z: -0.0161} - m_LocalScale: {x: 0.084071405, y: 0.05922254, z: 0.055364948} + m_LocalScale: {x: 0.04884592, y: 0.034408603, z: 0.03216732} m_Children: [] m_Father: {fileID: 4112338132911916} m_RootOrder: 0 @@ -132,7 +132,7 @@ m_GameObject: {fileID: 1179573681969856} m_LocalRotation: {x: 0.0000021243409, y: 0.000022810054, z: 0.08261662, w: 0.99658144} m_LocalPosition: {x: -3.37, y: 3.63, z: -1.544} - m_LocalScale: {x: 0.45633748, y: 1, z: 1} + m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4058292913024936} - {fileID: 4398982149217746} @@ -174,7 +174,7 @@ m_GameObject: {fileID: 1654736090170718} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.40339684, y: 0.16527808, z: 0.16527808} + m_LocalScale: {x: 0.23437564, y: 0.09602741, z: 0.09602741} m_Children: [] m_Father: {fileID: 4112338132911916} m_RootOrder: 2 @@ -187,7 +187,7 @@ m_GameObject: {fileID: 1906529563300476} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 1.3714213, y: 1.371421, z: 1.371421} + m_LocalScale: {x: 0.7968029, y: 0.79680264, z: 0.79680264} m_Children: - {fileID: 4268844896831280} - {fileID: 4236831107365300} @@ -382,4 +382,6 @@ IsoRadius: 0.4 IsoPerspective: 0 AllowMovedFlag: 1 + ObjectManualDepth: 0 + Custom: 0 IsoType: 0 diff --git a/FallUnity/Assets/Leaves/Leaf2.prefab b/FallUnity/Assets/Leaves/Leaf2.prefab index b5ff1c8..807eff9 100644 --- a/FallUnity/Assets/Leaves/Leaf2.prefab +++ b/FallUnity/Assets/Leaves/Leaf2.prefab @@ -118,8 +118,8 @@ m_PrefabInternal: {fileID: 100100000} m_GameObject: {fileID: 1138319073632848} m_LocalRotation: {x: 0.0000021243409, y: 0.000022810054, z: 0.08261662, w: 0.99658144} - m_LocalPosition: {x: -3.37, y: 3.63, z: -1.544} - m_LocalScale: {x: 0.45633748, y: 1, z: 1} + m_LocalPosition: {x: -3.1301029, y: 3.7457993, z: -9.996338} + m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - {fileID: 4766178903821178} - {fileID: 4378686249378918} @@ -135,7 +135,7 @@ m_GameObject: {fileID: 1885799153030774} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 2.19298, y: 2.1929805, z: 2.1929805} + m_LocalScale: {x: 1.1819324, y: 1.1819327, z: 1.1819327} m_Children: - {fileID: 4389741520150730} - {fileID: 4464383291627828} @@ -176,7 +176,7 @@ m_GameObject: {fileID: 1424146981511136} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0, y: 0, z: 0} - m_LocalScale: {x: 0.4186733, y: 0.17153715, z: 0.17153715} + m_LocalScale: {x: 0.22564891, y: 0.09245196, z: 0.09245196} m_Children: [] m_Father: {fileID: 4055726997823484} m_RootOrder: 2 @@ -189,7 +189,7 @@ m_GameObject: {fileID: 1724374022868392} m_LocalRotation: {x: 0, y: 0, z: 0, w: 1} m_LocalPosition: {x: 0.005, y: 0, z: -0.0161} - m_LocalScale: {x: 0.13443491, y: 0.09470023, z: 0.08853172} + m_LocalScale: {x: 0.07245528, y: 0.051039804, z: 0.04771521} m_Children: [] m_Father: {fileID: 4055726997823484} m_RootOrder: 0 @@ -364,6 +364,8 @@ IsoRadius: 0.4 IsoPerspective: 0 AllowMovedFlag: 1 + 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