<?xml version="1.0" encoding="utf-8" standalone="yes"?>
<doc>
  <members>
    <assembly>
      <name>UnityEngine.SpriteMaskModule</name>
    </assembly>
    <member name="T:UnityEngine.SpriteMask">
      <summary>
        <para>A component for masking Sprites and Particles.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.SpriteMask.alphaCutoff">
      <summary>
        <para>The minimum alpha value used by the mask to select the area of influence defined over the mask's sprite.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.SpriteMask.backSortingLayerID">
      <summary>
        <para>Unique ID of the sorting layer defining the end of the custom range.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.SpriteMask.backSortingOrder">
      <summary>
        <para>Order within the back sorting layer defining the end of the custom range.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.SpriteMask.frontSortingLayerID">
      <summary>
        <para>Unique ID of the sorting layer defining the start of the custom range.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.SpriteMask.frontSortingOrder">
      <summary>
        <para>Order within the front sorting layer defining the start of the custom range.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.SpriteMask.isCustomRangeActive">
      <summary>
        <para>Mask sprites from front to back sorting values only.</para>
      </summary>
    </member>
    <member name="P:UnityEngine.SpriteMask.sprite">
      <summary>
        <para>The Sprite used to define the mask.</para>
      </summary>
    </member>
  </members>
</doc>
