#include <client_api.h>
#include "constants.h"
#include "ent.h"
#include <ALLOC_IMPORTS.h>
#include "rpg_imports.h"
__EXPORT__ void level_entered_tile(ent_t* ent, int gx, int gy, grid_t g)
{
if (is_player(ent))
{
door(g, "d1", "level14_2", "d1");
door(g, "d2", "level14_2", "d2");
}
}
__EXPORT__ void level_exited_tile(ent_t* ent, int gx, int gy, grid_t g)
{
}
__EXPORT__ void level_update(float ms)
{
}
__EXPORT__ int setup(int arg)
{
LOAD_DYN(is_player)
LOAD_DYN(get_tile_by_tag)
LOAD_DYN(grid_pos)
LOAD_DYN(door)
}