#pragma once
#include "ent.h"
#include "grid.h"

__IMPORT__ bool (*is_player)(ent_t* ent);
__IMPORT__ grid_t* (*get_tile_by_tag)(char* tag);
__IMPORT__ void (*grid_pos)(grid_t* g, int* gx, int* gy);
__IMPORT__ bool (*door)(grid_t g, char* t1, char* level, char* t2);
