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BlackoutServerNode / index.js
const WebSocket = require('ws');
const Player = require('./player');
const Room = require('./room');

var lobby = new Room("Lobby");
var playersBySocket = {};

const ws = new WebSocket.Server({port: 9997});

ws.on('listening', function() {
	console.log('Listening!');
});

const interval = setInterval(() =>
	{
		ws.clients.forEach(i =>
			{
				if (i.failedPong > 8)
				{
					i.terminate();
				}
				else
				{
					if (i.failedPong > 0)
					{
						console.log("Client failed pong " + i.failedPong + "  " + (playersBySocket[i] !== undefined ? playersBySocket[i].id : "noplayer"));
					}
					i.failedPong++;
					i.ping();
				}
			}
		);
	}, 15000
);

ws.on('connection', function(conn)
	{
		console.log('Connection!');

		conn.failedPong = 0;
		conn.on('pong', () => { conn.failedPong = 0; });

		
		conn.on('message', function(message)
			{
				if (playersBySocket[conn] !== undefined)
				{
					var p = playersBySocket[conn];
					if (p.room != null)
					{
						p.room.playerMessage(p, message);
					}
				}
				console.log('Message: ' + message);
			}
		);
		conn.on('close', function(code, reason)
			{
				console.log('Socket closed: ' + reason);
				if (playersBySocket[conn] !== undefined)
				{
					const p = playersBySocket[conn];
					console.log("Deleting player " + p.id);
					delete playersBySocket[conn];

					p.room.removePlayer(p);
				}
			}
		);

		var p = new Player(conn);
		playersBySocket[conn] = p;

		p.sendMessage("connected", {player_id:p.id});

		lobby.addPlayer(p);
	}
);

ws.on('error', function(err)
	{
		console.log('Error: ' + err);
	}
);