#if UNITY_WSA && !UNITY_EDITOR && !ENABLE_IL2CPP
using System;
using System.IO;
using Windows.Storage.Streams;
using System.Runtime.InteropServices.WindowsRuntime;
namespace BestHTTP.PlatformSupport.TcpClient.WinRT
{
public sealed class DataReaderWriterStream : System.IO.Stream
{
private TcpClient Client { get; set; }
public DataReaderWriterStream(TcpClient socket)
{
this.Client = socket;
}
public override bool CanRead { get { return true; } }
public override bool CanSeek { get { return false; } }
public override bool CanWrite { get { return true; } }
public override void Flush() { }
public override long Length { get { throw new NotImplementedException(); } }
public override long Position { get { throw new NotImplementedException(); } set { throw new NotImplementedException(); } }
public bool DataAvailable { get { return true; } }
public override int Read(byte[] buffer, int offset, int count)
{
Windows.Storage.Streams.Buffer tmpBuffer = new Windows.Storage.Streams.Buffer((uint)count);
try
{
var task = Client.Socket.InputStream.ReadAsync(tmpBuffer, tmpBuffer.Capacity, InputStreamOptions.Partial)
.AsTask();
task.ConfigureAwait(false);
task.Wait();
}
catch(AggregateException ex)
{
if (ex.InnerException != null)
throw ex.InnerException;
else
throw ex;
}
DataReader reader = DataReader.FromBuffer(tmpBuffer);
int length = (int)reader.UnconsumedBufferLength;
for (int i = 0; i < length; ++i)
buffer[offset + i] = reader.ReadByte();
return length;
}
public override void Write(byte[] buffer, int offset, int count)
{
var task = Client.Socket.OutputStream.WriteAsync(buffer.AsBuffer(offset, count)).AsTask<uint, uint>();
task.ConfigureAwait(false);
task.Wait();
}
public override long Seek(long offset, System.IO.SeekOrigin origin) { return 0; }
public override void SetLength(long value) { }
}
}
#endif