#if !BESTHTTP_DISABLE_SIGNALR_CORE
using BestHTTP.Examples;
using BestHTTP.Examples.Helpers;
using BestHTTP.SignalRCore;
using BestHTTP.SignalRCore.Encoders;
using System;
using UnityEngine;
using UnityEngine.UI;
namespace BestHTTP.Examples
{
/// <summary>
/// A sample to demonstrate Bearer token authorization on the server. The client will connect to the /redirect route
/// where it will receive the token and will receive the new url (/HubWithAuthorization) to connect to.
/// HubWithAuthorization without the token would throw an error.
/// </summary>
public sealed class HubWithAuthorizationSample : BestHTTP.Examples.Helpers.SampleBase
{
#pragma warning disable 0649
[SerializeField]
private string _path = "/redirect";
[SerializeField]
private ScrollRect _scrollRect;
[SerializeField]
private RectTransform _contentRoot;
[SerializeField]
private TextListItem _listItemPrefab;
[SerializeField]
private int _maxListItemEntries = 100;
[SerializeField]
private Button _connectButton;
[SerializeField]
private Button _closeButton;
#pragma warning restore
// Instance of the HubConnection
HubConnection hub;
protected override void Start()
{
base.Start();
SetButtons(true, false);
}
void OnDestroy()
{
if (hub != null)
hub.StartClose();
}
public void OnConnectButton()
{
// Server side of this example can be found here:
// https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/
IProtocol protocol = null;
#if BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK
protocol = new MessagePackProtocol();
#else
protocol = new JsonProtocol(new LitJsonEncoder());
#endif
// Crete the HubConnection
hub = new HubConnection(new Uri(base.sampleSelector.BaseURL + this._path), protocol);
// Subscribe to hub events
hub.OnConnected += Hub_OnConnected;
hub.OnError += Hub_OnError;
hub.OnClosed += Hub_OnClosed;
hub.OnRedirected += Hub_Redirected;
hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev));
// And finally start to connect to the server
hub.StartConnect();
AddText("StartConnect called");
SetButtons(false, false);
}
public void OnCloseButton()
{
if (hub != null)
{
hub.StartClose();
AddText("StartClose called");
SetButtons(false, false);
}
}
private void Hub_Redirected(HubConnection hub, Uri oldUri, Uri newUri)
{
AddText(string.Format("Hub connection redirected to '<color=green>{0}</color>' with Access Token: '<color=green>{1}</color>'", hub.Uri, hub.NegotiationResult.AccessToken));
}
/// <summary>
/// This callback is called when the plugin is connected to the server successfully. Messages can be sent to the server after this point.
/// </summary>
private void Hub_OnConnected(HubConnection hub)
{
AddText(string.Format("Hub Connected with <color=green>{0}</color> transport using the <color=green>{1}</color> encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name));
SetButtons(false, true);
// Call a parameterless function. We expect a string return value.
hub.Invoke<string>("Echo", "Message from the client")
.OnSuccess(ret => AddText(string.Format("'<color=green>Echo</color>' returned: '<color=yellow>{0}</color>'", ret)).AddLeftPadding(20));
AddText("'<color=green>Message from the client</color>' sent!")
.AddLeftPadding(20);
}
/// <summary>
/// This is called when the hub is closed after a StartClose() call.
/// </summary>
private void Hub_OnClosed(HubConnection hub)
{
AddText("Hub Closed");
SetButtons(true, false);
}
/// <summary>
/// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages.
/// </summary>
private void Hub_OnError(HubConnection hub, string error)
{
AddText(string.Format("Hub Error: <color=red>{0}</color>", error));
SetButtons(true, false);
}
private void SetButtons(bool connect, bool close)
{
if (this._connectButton != null)
this._connectButton.interactable = connect;
if (this._closeButton != null)
this._closeButton.interactable = close;
}
private TextListItem AddText(string text)
{
return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect);
}
}
}
#endif