#if !BESTHTTP_DISABLE_SIGNALR_CORE using BestHTTP.Examples; using BestHTTP.Examples.Helpers; using BestHTTP.SignalRCore; using BestHTTP.SignalRCore.Encoders; using System; using UnityEngine; using UnityEngine.UI; namespace BestHTTP.Examples { /// <summary> /// A sample to demonstrate Bearer token authorization on the server. The client will connect to the /redirect route /// where it will receive the token and will receive the new url (/HubWithAuthorization) to connect to. /// HubWithAuthorization without the token would throw an error. /// </summary> public sealed class HubWithAuthorizationSample : BestHTTP.Examples.Helpers.SampleBase { #pragma warning disable 0649 [SerializeField] private string _path = "/redirect"; [SerializeField] private ScrollRect _scrollRect; [SerializeField] private RectTransform _contentRoot; [SerializeField] private TextListItem _listItemPrefab; [SerializeField] private int _maxListItemEntries = 100; [SerializeField] private Button _connectButton; [SerializeField] private Button _closeButton; #pragma warning restore // Instance of the HubConnection HubConnection hub; protected override void Start() { base.Start(); SetButtons(true, false); } void OnDestroy() { if (hub != null) hub.StartClose(); } public void OnConnectButton() { // Server side of this example can be found here: // https://github.com/Benedicht/BestHTTP_DemoSite/blob/master/BestHTTP_DemoSite/Hubs/ IProtocol protocol = null; #if BESTHTTP_SIGNALR_CORE_ENABLE_GAMEDEVWARE_MESSAGEPACK protocol = new MessagePackProtocol(); #else protocol = new JsonProtocol(new LitJsonEncoder()); #endif // Crete the HubConnection hub = new HubConnection(new Uri(base.sampleSelector.BaseURL + this._path), protocol); // Subscribe to hub events hub.OnConnected += Hub_OnConnected; hub.OnError += Hub_OnError; hub.OnClosed += Hub_OnClosed; hub.OnRedirected += Hub_Redirected; hub.OnTransportEvent += (hub, transport, ev) => AddText(string.Format("Transport(<color=green>{0}</color>) event: <color=green>{1}</color>", transport.TransportType, ev)); // And finally start to connect to the server hub.StartConnect(); AddText("StartConnect called"); SetButtons(false, false); } public void OnCloseButton() { if (hub != null) { hub.StartClose(); AddText("StartClose called"); SetButtons(false, false); } } private void Hub_Redirected(HubConnection hub, Uri oldUri, Uri newUri) { AddText(string.Format("Hub connection redirected to '<color=green>{0}</color>' with Access Token: '<color=green>{1}</color>'", hub.Uri, hub.NegotiationResult.AccessToken)); } /// <summary> /// This callback is called when the plugin is connected to the server successfully. Messages can be sent to the server after this point. /// </summary> private void Hub_OnConnected(HubConnection hub) { AddText(string.Format("Hub Connected with <color=green>{0}</color> transport using the <color=green>{1}</color> encoder.", hub.Transport.TransportType.ToString(), hub.Protocol.Name)); SetButtons(false, true); // Call a parameterless function. We expect a string return value. hub.Invoke<string>("Echo", "Message from the client") .OnSuccess(ret => AddText(string.Format("'<color=green>Echo</color>' returned: '<color=yellow>{0}</color>'", ret)).AddLeftPadding(20)); AddText("'<color=green>Message from the client</color>' sent!") .AddLeftPadding(20); } /// <summary> /// This is called when the hub is closed after a StartClose() call. /// </summary> private void Hub_OnClosed(HubConnection hub) { AddText("Hub Closed"); SetButtons(true, false); } /// <summary> /// Called when an unrecoverable error happen. After this event the hub will not send or receive any messages. /// </summary> private void Hub_OnError(HubConnection hub, string error) { AddText(string.Format("Hub Error: <color=red>{0}</color>", error)); SetButtons(true, false); } private void SetButtons(bool connect, bool close) { if (this._connectButton != null) this._connectButton.interactable = connect; if (this._closeButton != null) this._closeButton.interactable = close; } private TextListItem AddText(string text) { return GUIHelper.AddText(this._listItemPrefab, this._contentRoot, text, this._maxListItemEntries, this._scrollRect); } } } #endif