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7gui / src / main.js
System.register(["../imgui-js/example/imgui_impl", "imgui-js"], function (exports_1, context_1) {
    "use strict";
    var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
        return new (P || (P = Promise))(function (resolve, reject) {
            function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
            function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
            function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
            step((generator = generator.apply(thisArg, _arguments || [])).next());
        });
    };
    var ImGui_Impl, ImGui, imgui_js_1, imgui_js_2, clearColor, windowOpen, text;
    var __moduleName = context_1 && context_1.id;
    function main() {
        return __awaiter(this, void 0, void 0, function* () {
            console.log("main()");
            yield ImGui.default();
            window.requestAnimationFrame(init);
        });
    }
    function init() {
        console.log("init()");
        console.log("Total allocated space (uordblks) @ _init:", ImGui.bind.mallinfo().uordblks);
        // Setup Dear ImGui binding
        ImGui.IMGUI_CHECKVERSION();
        ImGui.CreateContext();
        const io = ImGui.GetIO();
        io.ConfigFlags |= ImGui.ConfigFlags.NavEnableKeyboard; // Enable Keyboard Controls
        // Setup style
        ImGui.StyleColorsLight();
        const output = document.getElementById("output") || document.body;
        const canvas = document.createElement("canvas");
        output.appendChild(canvas);
        canvas.tabIndex = 1;
        canvas.style.position = "absolute";
        canvas.style.left = "0px";
        canvas.style.right = "0px";
        canvas.style.top = "0px";
        canvas.style.bottom = "0px";
        canvas.style.width = "100%";
        canvas.style.height = "100%";
        ImGui_Impl.Init(canvas);
        window.requestAnimationFrame(loop);
    }
    function render(timeElapsed) {
        ImGui.SetNextWindowSize(new imgui_js_2.ImVec2(600, 400), ImGui.ImGuiCond.Always);
        ImGui.Begin("Test Window", (_ = windowOpen) => windowOpen = _, 0);
        if (ImGui.Button("Add Text")) {
            text += "A";
        }
        ImGui.Text(text);
        ImGui.End();
    }
    function loop(timeElapsed) {
        ImGui_Impl.NewFrame(timeElapsed);
        ImGui.NewFrame();
        render(timeElapsed);
        ImGui.EndFrame();
        // Rendering
        ImGui.Render();
        const gl = ImGui_Impl.gl;
        if (gl) {
            gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
            gl.clearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
            gl.clear(gl.COLOR_BUFFER_BIT);
            //gl.useProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
        }
        const ctx = ImGui_Impl.ctx;
        if (ctx) {
            // ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
            ctx.fillStyle = `rgba(${clearColor.x * 0xff}, ${clearColor.y * 0xff}, ${clearColor.z * 0xff}, ${clearColor.w})`;
            ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
        }
        ImGui_Impl.RenderDrawData(ImGui.GetDrawData());
        window.requestAnimationFrame(loop);
    }
    return {
        setters: [
            function (ImGui_Impl_1) {
                ImGui_Impl = ImGui_Impl_1;
            },
            function (ImGui_1) {
                ImGui = ImGui_1;
                imgui_js_1 = ImGui_1;
                imgui_js_2 = ImGui_1;
            }
        ],
        execute: function () {
            clearColor = new imgui_js_1.ImVec4(0.7, 0.9, 1, 1);
            windowOpen = true;
            text = "text";
            (function () {
                if (document.readyState == "complete") {
                    main();
                }
                else {
                    window.onload = main;
                }
            })();
        }
    };
});
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