System.register(["../imgui-js/example/imgui_impl", "imgui-js"], function (exports_1, context_1) {
"use strict";
var __awaiter = (this && this.__awaiter) || function (thisArg, _arguments, P, generator) {
return new (P || (P = Promise))(function (resolve, reject) {
function fulfilled(value) { try { step(generator.next(value)); } catch (e) { reject(e); } }
function rejected(value) { try { step(generator["throw"](value)); } catch (e) { reject(e); } }
function step(result) { result.done ? resolve(result.value) : new P(function (resolve) { resolve(result.value); }).then(fulfilled, rejected); }
step((generator = generator.apply(thisArg, _arguments || [])).next());
});
};
var ImGui_Impl, ImGui, imgui_js_1, imgui_js_2, clearColor, windowOpen, text;
var __moduleName = context_1 && context_1.id;
function main() {
return __awaiter(this, void 0, void 0, function* () {
console.log("main()");
yield ImGui.default();
window.requestAnimationFrame(init);
});
}
function init() {
console.log("init()");
console.log("Total allocated space (uordblks) @ _init:", ImGui.bind.mallinfo().uordblks);
// Setup Dear ImGui binding
ImGui.IMGUI_CHECKVERSION();
ImGui.CreateContext();
const io = ImGui.GetIO();
io.ConfigFlags |= ImGui.ConfigFlags.NavEnableKeyboard; // Enable Keyboard Controls
// Setup style
ImGui.StyleColorsLight();
const output = document.getElementById("output") || document.body;
const canvas = document.createElement("canvas");
output.appendChild(canvas);
canvas.tabIndex = 1;
canvas.style.position = "absolute";
canvas.style.left = "0px";
canvas.style.right = "0px";
canvas.style.top = "0px";
canvas.style.bottom = "0px";
canvas.style.width = "100%";
canvas.style.height = "100%";
ImGui_Impl.Init(canvas);
window.requestAnimationFrame(loop);
}
function render(timeElapsed) {
ImGui.SetNextWindowSize(new imgui_js_2.ImVec2(600, 400), ImGui.ImGuiCond.Always);
ImGui.Begin("Test Window", (_ = windowOpen) => windowOpen = _, 0);
if (ImGui.Button("Add Text")) {
text += "A";
}
ImGui.Text(text);
ImGui.End();
}
function loop(timeElapsed) {
ImGui_Impl.NewFrame(timeElapsed);
ImGui.NewFrame();
render(timeElapsed);
ImGui.EndFrame();
// Rendering
ImGui.Render();
const gl = ImGui_Impl.gl;
if (gl) {
gl.viewport(0, 0, gl.drawingBufferWidth, gl.drawingBufferHeight);
gl.clearColor(clearColor.x, clearColor.y, clearColor.z, clearColor.w);
gl.clear(gl.COLOR_BUFFER_BIT);
//gl.useProgram(0); // You may want this if using this code in an OpenGL 3+ context where shaders may be bound
}
const ctx = ImGui_Impl.ctx;
if (ctx) {
// ctx.clearRect(0, 0, ctx.canvas.width, ctx.canvas.height);
ctx.fillStyle = `rgba(${clearColor.x * 0xff}, ${clearColor.y * 0xff}, ${clearColor.z * 0xff}, ${clearColor.w})`;
ctx.fillRect(0, 0, ctx.canvas.width, ctx.canvas.height);
}
ImGui_Impl.RenderDrawData(ImGui.GetDrawData());
window.requestAnimationFrame(loop);
}
return {
setters: [
function (ImGui_Impl_1) {
ImGui_Impl = ImGui_Impl_1;
},
function (ImGui_1) {
ImGui = ImGui_1;
imgui_js_1 = ImGui_1;
imgui_js_2 = ImGui_1;
}
],
execute: function () {
clearColor = new imgui_js_1.ImVec4(0.7, 0.9, 1, 1);
windowOpen = true;
text = "text";
(function () {
window.onload = main;
})();
}
};
});
//# sourceMappingURL=main.js.map